Magicka Cost Balance by LP
⚪ Last updated 2020⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 🏆 #31 of 43 Magic mods in this game by downloads
📋 About This Mod
This mod is primarily designed to adjust the base cost values of most spell effects to make more of them viable and to balance others.
Magicka Cost Balance Tweak by LP
By Levi Pyron
Version: 1. 0
1. Requirements
2. Description
3. Permissions
4. Installation
6. Incompatibilities
7. Notable Changes
=============
Requirements
=============
Morrowind, Tribunal, and Bloodmoon
============
Description
============
This mod is designed to rebalance the Magicka costs in Morrowind to provide a larger variety of viable gameplay styles. It also changes a pair of game settings that alter spells, and it changes the ability to use some spells as enchantments or to create new new spells with the effects. The changes to game settings, spell permissions, and spell schools are listed at the end of this README.
============
Permissions
============
Modify my mod, but credit me as the original creator
=============
Installation
=============
To install, simply drag and drop the .esp file into the Data Files section of your Morrowind folder. Check the box on the Data Files section of the launcher to enable the mod.
Delete the .esp file from the Data Files section of your Morrowind folder.
==================
Incompatibilities
==================
This mod alters the fTargetSpellMaxSpeed and fElementalShieldMult GMST's, so will be incompatible with mods that also alter these settings. It also changes the base cost of most spell effects, so will conflict with mods that alter those.
================
Notable Changes
================
Though this mod deals primarily with adjusting the base cost of spells, there are a few changes that go beyond this. These changes are listed below.
GMST: fTargetSpellMaxSpeed increased from 1000 to 1500
GMST: fElementalShieldMult increased from 0. 1000 to 0. 5000
Absorb Health has been disabled for enchanting.
Drain Health has been disabled for spellmaking/enchanting.
Fortify Magicka has been disabled for spellmaking
Fortify Skill has been disabled for spellmaking/enchanting
Reflect has been disabled for enchanting.
Spell Absorbtion has been disabled for enchanting
Weakness to Disease has been disbled for spellmaking/enchanting
Weakness to Normal Weapons has been disabled for spellmaking/enchanting
Command Creature and Command Humanoid have been changed from Conjuration effects to Illusion effects
Nighteye has been changed from an Illusion effect to an Alteration effect
If you wish to revert these changes, and have access
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Levi Pyron
- Version
- 1.0
- Downloads
- 197
- Endorsements
- 6
- Category
- Magic
- Created
- 4/15/2020
- Updated
- 4/15/2020
🔧 How to Install Morrowind Mods
Download from Nexus.
📖 Full step-by-step install guide for Morrowind →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Morrowind commands, item IDs, and more.
Keep browsing — more Morrowind mods await