Mages Guild Catch a Spy - Telvanni Double Agent Edition

⭐ — (43 endorsements) 📥 6,299 downloads 📌 v1.1 📅 6/1/2025
🟡 Updated this year

By Kildozery · Guilds/Factions

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 11/26/2025 📅 Created: 6/1/2025
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.7% endorsement rate
  • 🏆 #41 of 49 Guilds/Factions mods in this game by downloads

📋 About This Mod

--- Parties & Betrayals ---

Tiram Gadar has invited you out for a few quiet drinks. Just a friendly chat… or so he says. Will you remain a steadfast servant of the Mages Guild, upholding its rules and rigid traditions? Or will you, wearied by its constraints and politics, listen to Tiram’s offer, and consider a different path entirely?

What this mod does:

  • []Expands on the Mages Guild quest "Catch a Spy".

    []Adds a lore friendly and roleplay friendly method of joining House Telvanni whilst already being a member of the Mages Guild. Doing so does not preclude you from continuing in either faction mechanically. It's all for roleplay purposes.

    []Allows House Telvanni players to inform Tiram of the issues with his credentials.

    Requirements:

    • []OAAB Data

      Compatibility:

      • []Compatible with vanilla engine, MGEXE, and OpenMW.

        []Compatible with Mages Guild Overhaul, Mages Guild Redux, and BCoM

        []Compatible with More Exclusive Factions

        []Soft incompatibility (everything should still be 100% functional for both mods) with Magical Missions Recharged. There's a single line of dialogue edited in both mods, however the entry in MMR is essentially a rewrite of the vanilla dialogue, with no associated scripting or questing, so it being overwritten by this mod won't affect any functionality. load this mod AFTER MMR

        All the mods listed as compatible are also highly recommended :)

        Special thanks to Glittergear for riffing out the original idea on this one!

        Enjoy!
🤖 AI-enhanced — based on mod data

This mod expands the Mages Guild quest 'Catch a Spy' in Morrowind, letting players join House Telvanni through the questline. It's a niche addition for those who want to align with the Telvanni without starting a new character. With 43 endorsements and recent updates, it's a small but active project.

✨ Key Features

Expands the Mages Guild quest 'Catch a Spy'
Allows the player to join House Telvanni via the quest chain

📊 Pros & Cons

✅ Pros

  • Fresh take on a classic quest—lets you side with the Telvanni instead of the usual guild path
  • Recently updated (Nov 2025), so it's likely compatible with current mod setups
  • Small but dedicated following (43 endorsements) means it's tested by the community

⚠️ Cons

  • Only 43 endorsements—this is a niche mod, so don't expect widespread support
  • Requires the base game's Mages Guild quest to be active, so it's not for new characters
🎯 Is This For You?
For Morrowind players who want to roleplay as a Telvanni agent and are tired of the standard Mages Guild path. If you're a completionist looking to experience all faction questlines, this adds a new angle. Skip if you prefer vanilla quests or don't care about House Telvanni.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure you've started the 'Catch a Spy' quest before installing to avoid conflicts.
  • If you're using a mod manager, let it handle the file placement to keep your Data Files folder clean.
  • Consider pairing with a Telvanni-themed mod for a more immersive experience.

📊 Mod Details

Game
Morrowind Mods
Author
Kildozery
Version
1.1
Downloads
6,299
Endorsements
43
Category
Guilds/Factions
Created
6/1/2025
Updated
11/26/2025

🔧 How to Install Morrowind Mods

Download from Nexus.

📖 Full step-by-step install guide for Morrowind →

Visit the official mod page for specific installation instructions for this mod.

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