Imperial Forts Normal Mapped for OpenMW
⚪ Last updated 2019⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #32 of 176 Miscellaneous mods in this game by downloads
📋 About This Mod
See also:
Imperial Towns Normal Mapped
Features:
This is a vanilla friendly high resolution texture pack of the Imperial forts featuring normal maps, parallax maps and a couple of specular maps. It replaces most textures in the imperial town buildings. It does not replace the towns, see the above link for that. You are required to use OpenMW and add a few lines in the settings.cfg file to use the normal, parallax and specular maps.
To use this as intended, you need OpenMW. I recommend using the latest version which is, at the time of writing, is 0. 45. The shadows featured in the screenshots will be available in version 0. 46. 0, but you can already get them if you download the latest nightly version.
I think the normal maps might theoretically work with the new PBR version of MGE, but you'd need to edit some things with the textures for it to work. Feel free to make a MGE version of this mod if you want to.
Known issues:
I was planning on releasing this mod with the atlas meshes, but I ran into some problems because of how the unwrapping was changed. If I can sort this out, I will of course upload the atlased version. For now though, you'll have to use a non-atlased version.
To install:
I really recommend you to install the mod the OpenMW-way by using multiple data folders. Otherwise, it will also work if you just extract the contents to your Morrowind Data Files folder, but I do not recommend this. See the link above on how to install the way I recommend.
When installed, you have to activate the shaders for for the normal maps, parallax maps and specular maps, unless you haven't already before.
-
[]Find your settings.cfg file according to the operating system you use
[
]Add these rows:auto use object normal maps = true
auto use object specular maps = true
#The next rows are not needed, but recommended
force shaders = true
force per pixel lighting = true
clamp lighting = false
You are done!
If you want to read more about how the normal maps work in OpenMW, you can visit this link:
https://wiki.openmw.org/index.php?title=TextureModding
A 2K retexture of Imperial forts for OpenMW, adding normal and parallax maps while preserving the original color palette. Requires OpenMW 0.40 or newer. With 855 endorsements and 70k downloads, it's a well-received visual upgrade for Morrowind players using OpenMW.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 855 endorsements and over 70k downloads
- 2K textures with normal and parallax maps make forts pop without changing the original look
- Simple drop-in for OpenMW users—no complex setup
⚠️ Cons
- Only works with OpenMW, so vanilla Morrowind or other engines are out of luck
- Last updated in 2019—might not be optimized for the latest OpenMW versions
- No screenshots or install guide in the description, so you're flying blind until you try it
For Morrowind players who've switched to OpenMW and want sharper, more detailed Imperial forts without straying from the original art style. Skip if you're playing on the original engine or prefer total overhauls—this is a focused, faithful texture upgrade.
💡 Beginner Tips
- Make sure you're running OpenMW 0.40 or later—the mod won't work on older versions or the original Morrowind engine.
- Extract the mod into your OpenMW data directory or use the OpenMW launcher to add it as a content file.
- If you're using other texture mods, load this one after them to ensure it takes priority.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Lysol
- Version
- 1.0
- Downloads
- 70,231
- Endorsements
- 855
- Category
- Miscellaneous
- Created
- 2/24/2019
- Updated
- 2/24/2019
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