Fatigue and Speed and Carryweight Rebalance (OpenMW)

⭐ ⭐ (362 endorsements) 📥 68,155 downloads 📌 v1.0 📅 5/29/2023
🟠 Updated over a year ago

By MisterFlames · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 11/8/2024 📅 Created: 5/29/2023
⚠️ Install Order · 3 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗
3📦 OpenMW Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.5% endorsement rate
  • 🏆 #31 of 372 Gameplay mods in this game by downloads

📋 About This Mod

This mod exists because the other solutions don't fit my playstyle:

  • []Some of them cause combat to be hectic, because every character runs around with lightspeed (especially STR-builds)

    []Other mods nullify fatigue, causing the bar to never drop down from 99-100%

    []While another mod shifts the balance of attacks too much towards quick spam-attacks

    My goal:

    • []Higher movement speed without being ridiculous

      []Lower fatigue cost when running, based around recovery values (= a slight recovery while running in most scenarios, unless heavily encumbered with low endurance)

      []Slower fatigue recovery

      []Increased carry weight

      []More fatigue cost for long swings, without making them totally inefficient

      Run - Speed:

      Running is now quite a bit (~10-20%) faster than Vanilla, but encumberance has a slightly bigger impact on the speed.

      Example: A fully/99% encumbered character is as fast as a naked vanilla character used to be - just to get an idea.

      Run - Fatigue:

      Vanilla: Around 5. 5 - 6. 8 fatigue per second, depending on encumberance level

      Tweaked: Around 2. 0 - 2. 4 fatigue per second, depending on encumberance

      As a bonus, swimming fast now costs 3 instead of 7 fatigue. Because underwater is annoying enough to begin with...

      Fatigue - Recovery:

      Vanilla: Around 3. 0 - 4. 5 recovery per second (based on endurance)

      Tweaked: Around 2. 3 - 3. 3 recovery per second (based on endurance)

      In conclusion, you will almost always recover slightly more fatigue than you are consuming while running. But running still makes a difference in combat and it takes some time to fully recover without consumables.

      Carry - Weight:

      Increased from 5 to 10 per STR

      Attack - Cost:

      Example with a 15 weight weapon

      Vanilla - Quick-Swing: ~2. 4 fatigue

      Vanilla - Full-Swing: ~5. 75 fatigue

      Tweaked - Quick-Swing: ~2. 1 fatigue

      Tweaked - Full-Swing: ~7. 5 fatigue

      Considering that a full-swing can easily do 3-6 times the damage, depending on weapon and actual swing-length, it is way too efficient in vanilla to full-swing all day with all but the most heavy weapons.

      Changed values:

      fWeaponFatigueMult: 0. 4 (from 0. 25)

      fFatigueRunMult: 0. 6 (from 2)

      fFatigueRunBase: 1. 85 (from 5)

      fFatigueReturnMult: 0. 013 (from 0. 02)

      fFatigueReturnBase: 2 (from 2. 5)

      fFatigueAttackBase: 1. 5 (from 2)

      fBaseRunMultiplier: 1. 95 (from 1. 75)

      fEncumberedMoveEffect: 0. 25 (from 0. 3)

      fEncumbranceStrMult: 10 (from 5)

      fJumpEncumbranceBase: 0. 35 (from 0. 5)

      fFatigueSwimRunBase: 3 (from 7)

      fFatigueSwimWalkBase: 2 (from 2. 5)

🤖 AI-enhanced — based on mod data

A gameplay overhaul for Morrowind via OpenMW that increases movement speed and carry weight while rebalancing fatigue management. Running no longer drains stamina rapidly, but fatigue remains a meaningful factor. Ideal for players who find the default stamina drain too punishing.

✨ Key Features

Increases movement speed and carry weight values
Overhauls fatigue management to reduce stamina drain while running
Keeps fatigue as a relevant gameplay mechanic
Designed for OpenMW, ensuring compatibility with the modern engine

📊 Pros & Cons

✅ Pros

  • Community-approved with 362 endorsements and over 68k downloads
  • Directly addresses common complaints about Morrowind's stamina drain
  • Simple tweaks that improve quality of life without removing challenge

⚠️ Cons

  • Requires OpenMW, so vanilla Morrowind players can't use it
  • No detailed changelog or documentation provided by the author
  • Last updated in 2024, so may not be compatible with future OpenMW versions
🎯 Is This For You?
For Morrowind players using OpenMW who find the default fatigue drain too punishing and want a smoother exploration experience. Also for those who want to carry more loot without resorting to console commands. Skip if you prefer the original survival-like stamina management.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Ensure you're running OpenMW, not the original Morrowind executable, as this mod is built for the OpenMW engine.
  • Place the mod files in your OpenMW data directory and activate them in the launcher's content list.
  • If you're using other gameplay mods, load this one after them to avoid conflicts.

📊 Mod Details

Game
Morrowind Mods
Author
MisterFlames
Version
1.0
Downloads
68,155
Endorsements
362
Category
Gameplay
Created
5/29/2023
Updated
11/8/2024

🔧 How to Install Morrowind Mods

Download from Nexus.

📖 Full step-by-step install guide for Morrowind →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Morrowind commands, item IDs, and more.

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