Fatigue and Speed and Carryweight Rebalance (OpenMW)
🟠 Updated over a year ago⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.5% endorsement rate
- 🏆 #31 of 372 Gameplay mods in this game by downloads
📋 About This Mod
This mod exists because the other solutions don't fit my playstyle:
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[]Some of them cause combat to be hectic, because every character runs around with lightspeed (especially STR-builds)
[
]Other mods nullify fatigue, causing the bar to never drop down from 99-100%[]While another mod shifts the balance of attacks too much towards quick spam-attacks
My goal:
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[]Higher movement speed without being ridiculous
[]Lower fatigue cost when running, based around recovery values (= a slight recovery while running in most scenarios, unless heavily encumbered with low endurance)
[]Slower fatigue recovery
[]Increased carry weight
[]More fatigue cost for long swings, without making them totally inefficient
Run - Speed:
Running is now quite a bit (~10-20%) faster than Vanilla, but encumberance has a slightly bigger impact on the speed.
Example: A fully/99% encumbered character is as fast as a naked vanilla character used to be - just to get an idea.
Run - Fatigue:
Vanilla: Around 5. 5 - 6. 8 fatigue per second, depending on encumberance level
Tweaked: Around 2. 0 - 2. 4 fatigue per second, depending on encumberance
As a bonus, swimming fast now costs 3 instead of 7 fatigue. Because underwater is annoying enough to begin with...
Fatigue - Recovery:
Vanilla: Around 3. 0 - 4. 5 recovery per second (based on endurance)
Tweaked: Around 2. 3 - 3. 3 recovery per second (based on endurance)
In conclusion, you will almost always recover slightly more fatigue than you are consuming while running. But running still makes a difference in combat and it takes some time to fully recover without consumables.
Carry - Weight:
Increased from 5 to 10 per STR
Attack - Cost:
Example with a 15 weight weapon
Vanilla - Quick-Swing: ~2. 4 fatigue
Vanilla - Full-Swing: ~5. 75 fatigue
Tweaked - Quick-Swing: ~2. 1 fatigue
Tweaked - Full-Swing: ~7. 5 fatigue
Considering that a full-swing can easily do 3-6 times the damage, depending on weapon and actual swing-length, it is way too efficient in vanilla to full-swing all day with all but the most heavy weapons.
Changed values:
fWeaponFatigueMult: 0. 4 (from 0. 25)
fFatigueRunMult: 0. 6 (from 2)
fFatigueRunBase: 1. 85 (from 5)
fFatigueReturnMult: 0. 013 (from 0. 02)
fFatigueReturnBase: 2 (from 2. 5)
fFatigueAttackBase: 1. 5 (from 2)
fBaseRunMultiplier: 1. 95 (from 1. 75)
fEncumberedMoveEffect: 0. 25 (from 0. 3)
fEncumbranceStrMult: 10 (from 5)
fJumpEncumbranceBase: 0. 35 (from 0. 5)
fFatigueSwimRunBase: 3 (from 7)
fFatigueSwimWalkBase: 2 (from 2. 5)
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[]Higher movement speed without being ridiculous
A gameplay overhaul for Morrowind via OpenMW that increases movement speed and carry weight while rebalancing fatigue management. Running no longer drains stamina rapidly, but fatigue remains a meaningful factor. Ideal for players who find the default stamina drain too punishing.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 362 endorsements and over 68k downloads
- Directly addresses common complaints about Morrowind's stamina drain
- Simple tweaks that improve quality of life without removing challenge
⚠️ Cons
- Requires OpenMW, so vanilla Morrowind players can't use it
- No detailed changelog or documentation provided by the author
- Last updated in 2024, so may not be compatible with future OpenMW versions
For Morrowind players using OpenMW who find the default fatigue drain too punishing and want a smoother exploration experience. Also for those who want to carry more loot without resorting to console commands. Skip if you prefer the original survival-like stamina management.
💡 Beginner Tips
- Ensure you're running OpenMW, not the original Morrowind executable, as this mod is built for the OpenMW engine.
- Place the mod files in your OpenMW data directory and activate them in the launcher's content list.
- If you're using other gameplay mods, load this one after them to avoid conflicts.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- MisterFlames
- Version
- 1.0
- Downloads
- 68,155
- Endorsements
- 362
- Category
- Gameplay
- Created
- 5/29/2023
- Updated
- 11/8/2024
🔧 How to Install Morrowind Mods
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