Endusal and Tureynulal Redone
⚪ Last updated 2015⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 4.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #138 of 174 Dungeons and Locations mods in this game by downloads
📋 About This Mod
Despite Darknut's GDR doing a wonderful job of overhauling some of the Sixth House Citadels, he missed a few. So, I decided to undertake the massive task (and by that I mean spend three hours of downtime) of redoing some of the other citadels. This turns the other two neglected citadels, Turenyulal and Endusal, into proper dungeons, bringing them up to modern standards. Turenyulal is now a massive underground library, fitting for the archives of the Chief Tonal Architect. Similarly, Endusal has been overhauled into Kagrenac's private resarch facility, with tonal bells and orchestra rooms ripe for the plundering.
Features: ______________________________________________________ -Two cells in Turenyulal, The Library of Kagrenac and the Bladder of Clovis, expanded and remade into a much grander version. -One sec in Endusal, Kagrenac's Study, overhauled into a much larger and better sonic research facility. -New scrolls and items in the Library of Kagrenac. -New items and books in Kagrenac's study.
Installation: ______________________________________________________ We're all adults here, do I really need to tell you how to install something? Copy it to your data files folder, then go to Turenyulal in Red Mountain to see the changes. Most of what's been done is strictly cosmetic in nature, there are no new cells and not really much in the way of new challenges, I just wanted to make Kagrenac's Library actually look like one. This mod pack includes an updated version of Turenyulal Redone, and is not compatible with the old version.
Compatibility: ______________________________________________________ Anything that modifies the cells of Turenyulal or Endusal will be incompatible.
This mod overhauls the Dwemer ruins of Endusal and Tureynulal, designed for compatibility with Darknut's GDR. It's a niche visual/level overhaul for Morrowind players who want these locations redone. With 361 endorsements and last updated in 2015, it remains a stable choice for classic modding.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Decent community support with 361 endorsements.
- Compatibility with Darknut's GDR is a plus for those using that overhaul.
- Targets two specific Dwemer ruins, giving focused attention to these locations.
⚠️ Cons
- Last updated in 2015, so may have compatibility issues with newer mods or patches.
- Small niche mod—only 7,461 downloads, so it's not widely tested.
For Morrowind players who want a fresh take on the Dwemer ruins Endusal and Tureynulal, especially if you're already using Darknut's GDR. Skip if you're looking for major gameplay changes—this is a location overhaul, not a quest or mechanics mod.
💡 Beginner Tips
- Make sure you have Darknut's GDR installed first, as this mod is designed to be compatible with it.
- If you're using a mod manager like Wrye Mash or Mod Organizer 2, load this mod after other location overhauls to avoid conflicts.
- Check the mod's readme (if any) for specific load order instructions, but since it's a simple replacer, it should be safe to place anywhere.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Trainwiz
- Version
- 1.0
- Downloads
- 7,461
- Endorsements
- 361
- Category
- Dungeons and Locations
- Created
- 1/2/2015
- Updated
- 1/2/2015
🔧 How to Install Morrowind Mods
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