Dubdilla Location Fix
⚪ Last updated 2022⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #3 of 45 Bug Fixes mods in this game by downloads
📋 About This Mod
One of MW's quests has voiced dialogue that sends you to a totally different location than where the quest actually takes place (and completely contradicts the journal, for that matter). Without a bag of money, it is not easy to hire Wes Johnson (the voice actor) to rectify this. Redoing the voice by someone else would be lame, right?
So I just put the cave entrance in a more logical location; so that this glaring and immersion-breaking inconsistency is fixed.
• Directions in the journal now correspond to the dialogue.
• Mount Assarnibibi will be marked on your map as soon as the quest begins.
• Removed any sign of the previous entrance in the Grazelands.
• No landscape edits were made.
SPOILER ALERT
When doing the "A Cure for Vampirism" quest for Molag Bal, his dialogue says that Molag Grunda is found in the caverns of Dubdilla under Mount Assernibibi. But the caverns are near Vos, and the journal tells you it is south of Vos. It does make sense that the cave Dubdilla is located below Mount Assarnibibi. According to Temple lore, this is where Molag Bal oversaw the 99 lovers of Boethiah, who gave birth to Almalexia. So there is a connection.
END OF SPOILER
Copy the . ESP file into your Morrowind\Data Files folder. Activate the mod in the Morrowind launcher.
This mod will conflict with mods that touch Dubdilla:
• Morrowind Rebirth
• Caverns Overhaul by Lougian
• Script fixes from Patch for Purists were implemented.
• The mod is now thoroughly cleaned.
• Initial release.
Thanks to Bethesda Softworks for developing Morrowind and the Construction Set.
Thanks to Corsair and PoodleSandwich for the emotional support.Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from.
This small bug fix relocates a cave entrance in Morrowind to match voiced dialogue that previously pointed to the wrong location. It's a targeted fix for players who want quest consistency, with strong community support (1,745 endorsements) and frequent downloads.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved (1,745 endorsements) and widely downloaded (138k+).
- Fixes a real immersion-breaking oversight in Morrowind's quests.
- Lightweight and easy to install—just drop it in your Data Files.
⚠️ Cons
- Only addresses one specific quest location—if you're looking for broader bug fixes, this won't cover them.
- Last updated in 2022—may not be tested with the latest Morrowind patches or mod setups.
For Morrowind players who hate when quest markers and dialogue don't match up. If you're a completionist or roleplayer who values consistency, this is a must-have. Skip if you want gameplay overhauls—this is purely a location fix.
💡 Beginner Tips
- Place the mod in your Morrowind Data Files folder and enable it in the launcher or a mod manager.
- If you use OpenMW, this mod should work fine, but always check for compatibility with other location-changing mods.
- Load order rarely matters for a single location fix, but keep it active with other bug fix mods for best results.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Half11
- Version
- 1.1
- Downloads
- 138,449
- Endorsements
- 1,745
- Category
- Bug Fixes
- Created
- 5/7/2019
- Updated
- 12/14/2022
🔧 How to Install Morrowind Mods
Download from Nexus.
📖 Full step-by-step install guide for Morrowind →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Morrowind commands, item IDs, and more.
Keep browsing — more Morrowind mods await