Customizable MWSE Multi Mark and Harder Recall

⭐ ⭐ (507 endorsements) 📥 17,236 downloads 📌 v2.1.12 📅 8/15/2019
🟡 Updated this year

By Virnetch · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/6/2025 📅 Created: 8/15/2019
⚠️ Install Order · 3 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗
3📦 MWSE 2.1 Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #121 of 372 Gameplay mods in this game by downloads

📋 About This Mod

Requirements

  • []Latest MGE XE

    []MWSE 2. 1 (included with MGE XE)

    []Magicka Expanded framework

Description

1. Multi Mark

  • []Create additional marks and name them whatever you want.

- You can create new marks or overwrite existing marks. Default name is the cell or region name. Recall is disabled in places you normally can't recall in.

  • []Change the maximum number of marks to anything you like. (Default 16)

- You can change the maximum number of marks in the Mod Config Menu to anything between 2 and 80.

  • []Teleport companions to your location.

- Add companions with the vanilla Mark spell and teleport them with Recall to your location.

- Requires companions to have a disposition of 90 by default. It can be changed in the MCM to any value between 0-100.

- Uses same magicka cost and chance calculation as normal recalls.

- Toggle automatic companion teleportation when recalling from the same cell.

- Optional addon to allow some companion mods like Julan to automatically be added to the Recall list. Thanks to cdcooley for the script. Load order for the plugin doesn't matter and it doesn't have any requirements.

- Smart Companions by abot is highly recommended to fix issues with companions.

  • Have your mysticism (base or current) affect the total number of available marks.

- If you enable this, your mysticism will affect how many marks you can cast. You can change it to use your current mysticism instead of base mysticism so that fortify skill effects are taken into account for calculating the number of marks in the Mod Config Menu. Previously placed marks won't be removed if your skill decreases.

- The mysticism required for maximum number of marks can be edited in the MCM.

- The calculation for how quickly additional marks become available can also be edited by changing the Exponent multiplier in MCM:

The default value is pretty high, requiring 36 mysticism for the second mark.

Lower values make it faster to get additional marks at a lower level.

Recommended value is between 0. 7 and 3, depending on the mysticism required for max marks.

🤖 AI-enhanced — based on mod data

This MWSE 2.1 mod overhauls Morrowind's mark and recall system, allowing multiple mark locations (including from other mods), teleporting companions to your location, and limiting marks by Mysticism skill. It also increases magicka cost and lowers cast chance for balance. With 507 endorsements and recent updates, it's a solid gameplay overhaul for Mysticism-focused players.

✨ Key Features

Allows multiple mark locations, including marks from other mods.
Teleport companions to your location.
Limits number of marks based on Mysticism skill.
Increases magicka cost and lowers cast chance for recall spells.

📊 Pros & Cons

✅ Pros

  • Community-approved with 507 endorsements and over 17k downloads.
  • Adds meaningful depth to Mysticism without breaking the game.
  • Active development—last updated October 2025, so it's current.

⚠️ Cons

  • Requires MWSE 2.1, so it's not for vanilla or OpenMW players.
  • Balance changes might frustrate players who rely on cheap recall.
🎯 Is This For You?
For Morrowind players who want a deeper, more strategic Mysticism experience and enjoy using MWSE mods. Skip if you prefer vanilla simplicity or play on OpenMW.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Make sure you have MWSE 2.1 installed and running before adding this mod.
  • Use a mod manager like Wrye Mash or MO2 to keep track of your load order.
  • Test the mod in a new save to see how the Mysticism skill affects mark limits.

📊 Mod Details

Game
Morrowind Mods
Author
Virnetch
Version
2.1.12
Downloads
17,236
Endorsements
507
Category
Gameplay
Created
8/15/2019
Updated
10/6/2025

🔧 How to Install Morrowind Mods

Download from Nexus.

📖 Full step-by-step install guide for Morrowind →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Morrowind commands, item IDs, and more.

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