Customizable MWSE Multi Mark and Harder Recall
🟡 Updated this year⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #121 of 372 Gameplay mods in this game by downloads
📋 About This Mod
Requirements
-
[]Latest MGE XE
[
]MWSE 2. 1 (included with MGE XE)[]Magicka Expanded framework
Description
1. Multi Mark
- []Create additional marks and name them whatever you want.
- []Change the maximum number of marks to anything you like. (Default 16)
- []Teleport companions to your location.
- Requires companions to have a disposition of 90 by default. It can be changed in the MCM to any value between 0-100.
- Uses same magicka cost and chance calculation as normal recalls.
- Toggle automatic companion teleportation when recalling from the same cell.
- Optional addon to allow some companion mods like Julan to automatically be added to the Recall list. Thanks to cdcooley for the script. Load order for the plugin doesn't matter and it doesn't have any requirements.
- Smart Companions by abot is highly recommended to fix issues with companions.
- Have your mysticism (base or current) affect the total number of available marks.
- The mysticism required for maximum number of marks can be edited in the MCM.
- The calculation for how quickly additional marks become available can also be edited by changing the Exponent multiplier in MCM:
The default value is pretty high, requiring 36 mysticism for the second mark.
Lower values make it faster to get additional marks at a lower level.
Recommended value is between 0. 7 and 3, depending on the mysticism required for max marks.
This MWSE 2.1 mod overhauls Morrowind's mark and recall system, allowing multiple mark locations (including from other mods), teleporting companions to your location, and limiting marks by Mysticism skill. It also increases magicka cost and lowers cast chance for balance. With 507 endorsements and recent updates, it's a solid gameplay overhaul for Mysticism-focused players.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 507 endorsements and over 17k downloads.
- Adds meaningful depth to Mysticism without breaking the game.
- Active development—last updated October 2025, so it's current.
⚠️ Cons
- Requires MWSE 2.1, so it's not for vanilla or OpenMW players.
- Balance changes might frustrate players who rely on cheap recall.
For Morrowind players who want a deeper, more strategic Mysticism experience and enjoy using MWSE mods. Skip if you prefer vanilla simplicity or play on OpenMW.
💡 Beginner Tips
- Make sure you have MWSE 2.1 installed and running before adding this mod.
- Use a mod manager like Wrye Mash or MO2 to keep track of your load order.
- Test the mod in a new save to see how the Mysticism skill affects mark limits.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Virnetch
- Version
- 2.1.12
- Downloads
- 17,236
- Endorsements
- 507
- Category
- Gameplay
- Created
- 8/15/2019
- Updated
- 10/6/2025
🔧 How to Install Morrowind Mods
Download from Nexus.
📖 Full step-by-step install guide for Morrowind →
Visit the official mod page for specific installation instructions for this mod.
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