Crazier Races and Birthsigns
🟡 Updated this year⚠️ Install Order · 2 steps
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🔍 Analysis
- 🏆 #111 of 114 Races, Classes, and Birthsigns mods in this game by downloads
📋 About This Mod
This mod aims to make each race and most birthsigns much more powerful and interesting without taking away any core concepts. For races, attributes are the same, and none of the powers or abilities have been nerfed (the only things that
Abilities and powers have been added or buffed (every class has at least one of each now), and each class gained +10 total skill points for additional versatility (beast races got +20 on top of that). The main goal of this mod is to make your choice of race and birthsign have a greater impact on your overall playthrough, as well as to reduce the feeling that certain races or birthsigns are just straight up better than all the others with no real trade-off.
Athletics +15
Illusion +5
Medium Armor +5
Mysticism +5
Unarmored +5
ALTERED: Alchemy +5 -> +10
ALTERED: Spear +5 -> +10
NEW: Ability: Claws and Scales: Hand-to-hand +10, Unarmored +10
Resist Poison 100
Resist Common Disease 75
NEW: Bestial Strength: Feather 100 pts
NEW: Amphibious: Swift Swim 50
NEW: Hardened Scales: Shield 25, Resist Shock 50%
NEW: Hist Sap: Restore Health 10 pts for 60 seconds on Self
NEW: Swamp Spit: Poison Damage 20 pts for 5 seconds in 25 feet on Target
ALTERED: Water Breathing: 2 minutes -> 5 minutes
Argonians are used to living in swamps and have a natural affinity for water, Skyrim gives them permenant water breathing, and their scales should naturally help resist damage a little. The bonuses should balance out their inability to wear boots or closed-face helmets.
I originally made water breathing passive, but have changed it back to a spell as of 1. 1 because I learned that passive water breathing breaks a temple quest.
Conjuration +10
Mysticism +10
Restoration +10
Alteration +5
Illusion +5
NEW: Enchant +10
Consolidated as Elven Ancestry
Fortify Maximum Magicka 0. 5
Resist Magicka 50%
NEW: Resist Fire 25%
NEW: Resist Frost 25%
NEW: Resist Shock 25%
ALTERED: Dragon Skin: Shield 50 pts for 60 seconds on Self, NEW Reflect 25 pts for 60 seconds on Self
NEW: Knightly Valor: Fortify Strength 20 pts for 30 seconds on Self, Fortify Endurance 20 pts for 30 seconds on Self, Fortify Agility 20 pts for 30 seconds on Self, Restore Health 2 pts for 30 seconds on Self, Restore Fatigue 5 pts for 30 seconds on Self
While Bretons have a natural affinity for magic, their culture holds knights and knightly valor in high esteem, so I gave them an extra power to reflect that.
Bretons are said to have a natural grasp of enchantment, so I gave them a pretty big boost.
I've given them some extra fire/frost/shock resistance since they effectively have that in later games. Still not as OP as Oblivion Bretons.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- UndeadKnight64
- Version
- 2.1
- Downloads
- 140
- Endorsements
- 6
- Category
- Races, Classes, and Birthsigns
- Created
- 11/8/2025
- Updated
- 1/9/2026
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