Another Pickpocketing Fix
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 1.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #37 of 45 Bug Fixes mods in this game by downloads
📋 About This Mod
All credits go to akortunov . I just put his idea into a mod.
We know that pickpocketing mechanism is broken in Morrowind:
https://en.uesp.net/wiki/Morrowind:Sneak#Notes :
"Without an optional patch from the Morrowind Code Patch, pickpocket chance is effectively capped at 56% as it is rolled twice with a cap of 75% both when taking an item and when closing the pickpocket window. Item weight is also not factored in without the patch."
"even at 100 Sneak, pickpocketing high-value items is nearly impossible."
So, for Morrowind vanilla we can use Morrowind Code Patch.
But without MCP (example: OpenMW) we can use the akortunov idea:
https://forum.openmw.org/viewtopic.php?p=48768#p48768
iPickMaxChance : 75 -> 90
fPickPocketMod : 0. 3 -> 0. 01
"Results are fine for me: an experienced thief easily can steal items with cost near 1000-2000 from non-thief victims."
Of course, item weight is still not taken into consideration but the item value influence is nearly canceled. It's much better than the vanilla mechanism.
This mod only contain these 2 parameters.
V1. 1: i added an alternative version: iPickMaxChance: 100 ; fPickPocketMod: 0. 01
Cleaned with tes3cmd clean.
There is a similar mod who change iPickMaxChance and fPickPocketMod:
https://www.nexusmods.com/morrowind/mods/51558
( iPickMaxChance: 100 ; fPickPocketMod: 0. 15 )
but it seems to me that the akortunov idea is better.
PS: for information, in OpenMW you can have a item weight based pickpocket mechanism, but to do so you must modify a source code file, then recompile the OpenMW source code.
This is the documentation to get and compile the source code:
https://wiki.openmw.org/index.php?title=Development_Environment_Setup
The source file to modify is .../mwmechanics/pickpocket.cpp
In this file you have to change the line
float stackValue = static_cast<float>(item.getClass().getValue(item) count);
float stackValue = static_cast<float>(item.getClass().getWeight(item) 100 * count);
and then build and install the OpenMW package...
Example for Arch Linux:
1) cd /your_user_folder/the_path_you_choose_to_put_the_softwares_source_files/
2) git clone https://aur.archlinux.org/openmw-git.git
3) cd openmw-git
4) makepkg -o
6) makepkg -sefi
(If you do this modification, then it's logical to set back fPickPocketMod to the default value (0. 3))
Some other possibilities: you can suppress the non-immersive "destination/trapped/locked/unlocked" tooltip messages you g
Another Pickpocketing Fix addresses the broken pickpocketing mechanic in Morrowind, with a focus on OpenMW compatibility. It's a small but practical fix for players who want reliable stealth gameplay. With 94 endorsements and 7,490 downloads, it's a niche utility mod that improves a core system.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Fixes a notoriously broken mechanic that can ruin stealth playthroughs
- Small and focused – does one thing and does it well
- Active community interest (94 endorsements, 7,490 downloads)
⚠️ Cons
- Last updated in 2023 – may not be compatible with the latest Morrowind or OpenMW versions
For Morrowind players, especially OpenMW users, who are tired of pickpocketing failing randomly. If you play stealth characters and want a more reliable system, this is worth a shot. Skip if you don't use pickpocketing or prefer a complete overhaul.
💡 Beginner Tips
- If you're using OpenMW, make sure you have the latest version installed before adding this mod.
- Place the mod files in your Morrowind Data Files folder and enable it in the launcher or mod manager.
- Test pickpocketing on a low-level character to see the changes immediately.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- lelimule and akortunov
- Version
- 1.1
- Downloads
- 7,490
- Endorsements
- 94
- Category
- Bug Fixes
- Created
- 2/28/2023
- Updated
- 2/28/2023
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