Gunner Defense Rework
⚪ Last updated 2020Preview

🔍 Analysis
- 👍 3.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #88 of 116 Utilities mods in this game by downloads
📋 About This Mod
Redefines the gunner defense penalty curving so that it handles extreme values better.
REQUIRES STRACKER LOADER AND THE PERFORMANCE BOOSTER!
SUMMARY:
Changes the gunner defense penalty to scale inversely proportional to monster raw atttack values. Mitigating the extreme difference at the extremes of the damage spectrum from the fixed modifier. Gunners are taken out of one shot range on a fair number of attacks while still taking increased damage and still being within one shot range when blademasters are.
QUICK DETAILS:
The gunner defense penalty was first introduced in base game. The way it operates and how the curve is related to the blademaster damage curve for similar values made sense for values within the parameters defined there. With Iceborne there was no revision of the system but values got more extreme. Finally with the Fatalis updates, there's a considerable departure between values involved in the formula, to the point it's not functioning within it's intended range. A problem of scaling difficulty just by inflating numbers in both attack and defense but not paying attention to the structure of the underlying formula.
This mod aims to correct this by applying a curve modifier to the gunner defense penalty so it's dependent on monster attack values and scales accordingly to avoid the extreme value distortions that occur on post-game content.
This mod upholds 5 major principles:
-
[]Higher player armor values should result in less damage taken from the same attack
[
]Higher monster attack values should result in more damage taken form the same attack[]Gunners should take more damage than Blademasters
[]Below 80 points of damage the penalty should behave similarly to base game
[]Above 190 damage gunners should be taking damage closer to blademasters.
Acknowledgements:
Thanks to Moonbunnie for his work in researching the damage function entry points, the defense formula and related mechanics, helping debug issues with mathematical improprieties within the code and just generally being a great friend/co-modmaker.
Support the Mod Maker:
Patreon support is highly appreciated: https://www.patreon.com/user?u=21034864
Direct donations as well: https://www.paypal.me/AsteriskAmpersand?locale.x=en_US
LONG EXPLANATION:
The damage formula:
The damage formula absent item and skill buffs is a function in 3 variables, Monster Raw, Player Defense and the Player Class
Let D: RxRx(0. 7,1) -> R
D(MonsterRaw, PlayerDefense, Class) = MonsterRaw 80/(PlayerDefense*Class+80)
We shall label the damage taken by blademasters D_
📊 Mod Details
- Game
- Monsterhunterworld Mods
- Author
- AsteriskAmpersand and Moonbunnie
- Version
- 1.0
- Downloads
- 6,422
- Endorsements
- 217
- Category
- Utilities
- Created
- 10/18/2020
- Updated
- 10/18/2020
🔧 How to Install Monster Hunter: World Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Monster Hunter: World →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Monster Hunter: World commands, item IDs, and more.
Keep browsing — more Monster Hunter: World mods await