Face Light

⭐ — (88 endorsements) 📥 2,900 downloads 📌 v1.1.0 📅 6/10/2026
🟡 Updated this year

By mararadoe · Visuals

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/15/2026 📅 Created: 6/10/2026

🔍 Analysis

  • 👍 3.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #56 of 140 Visuals mods in this game by downloads

📋 About This Mod

A subtle, always-on fill light pinned to your hunter’s head so their face doesn’t turn into a murky silhouette in caves and night hunts. Brightness auto-adjusts per area via VfxScale. REFramework Lua script — no .pak edits, fully

Keeps your hunter's face from looking bad in the dark. The character you carefully sculpted in character creation turns into a murky, flat-shaded silhouette in caves, night hunts, and dim cutscenes — this mod fixes that with a subtle, always-on fill light pinned to your hunter's head, like a photographer's portrait light. Just enough light to keep the face looking the way it should, without making the rest of the scene look unnatural.

Implemented as a REFramework Lua script, so there is no .pak to patch and the light can be toggled or tuned from the in-game menu at any time.

Features

  • []Single, subtle point light pinned to the hunter's head joint every frame — a portrait-style fill light for the face, not a torch. It brightens your character, not the environment.[/]

    []Brightness is automatically scaled by the engine's current VfxScale, so the light keeps a similar look across bright (open Plains) and dark (Wyveria, night, indoors) areas. No more "blinding in caves, invisible at noon".[/]

    []Live in-game UI under Script Generated UI > FaceLight to tweak intensity, range, color, head offset, and every advanced light field the engine exposes (source radius, temperature, bounce intensity, specular, ...).[/]

    []Settings persist to reframework/data/FaceLight.json.[/]

    []Disabled cleanly when the mod is toggled off or the script is reloaded — the spawned light GameObject is destroyed, no residual lights left in the scene.[/]

    Requirements

    • []Monster Hunter Wilds (Steam) on the PC version. Tested on the current retail build; see Compatibility below.[/]

      []REFramework (the Wilds build). This mod is just a Lua script that REFramework loads.[/]

      Installation

      Option A — Fluffy Mod Manager (recommended)

      • []Download the latest FaceLight-<version>.zip from the Files tab.[/]

        []Drop the zip into Fluffy's Games/MonsterHunterWilds/Mods folder, or import it from inside Fluffy.[/]

        []Enable Face Light in Fluffy and install / launch the game.[/]

        Option B — Manual install

        • []Make sure REFramework is already installed (you should have a reframework/ folder in your Monster Hunter Wilds install directory).[/]

          []Extract the zip so that the file ends up at:

          <Monster Hunter Wilds>/reframework/autorun/FaceLight.lua[/]

          []Launch the game. The light spawns automatically once you are controlling your hunter.[/]

          Uninstall

          []Fluffy: disable / uninstall the mod from Fluffy and reinstall.[/]

          [*]Manual: delete reframework/autorun/FaceLight.lua. Optionally also delete the saved settings file reframework/data/FaceLight.jso

📊 Mod Details

Game
Monsterhunterwilds Mods
Author
mararadoe
Version
1.1.0
Downloads
2,900
Endorsements
88
Category
Visuals
Created
6/10/2026
Updated
8/15/2026

🔧 How to Install Monster Hunter Wilds Mods

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