AutoItems
⚪ Last updated 2022Preview

🔍 Analysis
- 👍 3.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #14 of 17 Scripts mods in this game by downloads
📋 About This Mod
Description:
This mod allows you to have certain items and effects occur on certain triggers. Personally I'll be putting most everything on "Start of Combat" so I don't have to re-eat 10 foods between each combat segment, while still making time to re-apply buffs mid fight. I find that this saves time while not affecting actual combat much.
The 4 triggers I currently have are:
-
[]Never: item will never trigger by this mod - you can still manually use the item
[
]OnSpawn: item will be used when you start a quest or when you die and re-spawn[]StartOfCombat: item will be used when the player enters combat
[]Weapon Draw: Item will be used whenever the player draws their weapon (this will be a bit wonky for longsword)
[]Always: Item will be used when the previous effect ends or there is a need. This is a bit spammy with potions and whetstones.
github page
FAQ:
-
[]Does wide range apply: Nope - maybe in the future.
[]Do powders apply to other players: No - only to the player with the mod. Something I may implement in the future.
[]Does Item Prolonger work: YES! - if you have item prolonger, effects will be extended by whatever duration it is
[]Does Protective Polish work: Yes - and it applies item prolonger to the effect
[]why aren't my 'OnSpawn' items activating after I die?: Just draw your weapon - that should mark you as no longer 'dying/dead' and re-buff you.
Installation Instructions:
-
[]Install REFramework, if you already have it, it's very important that it is updated to the latest version (at least v1. 1. 1 required) because the mod uses a new feature to save your configuration. If not, the changes are not saved between restarts.
[
]Download the mod's zip, place it on the game's .exe folder;[]Extract it (use Extract Here, overwrite if needed);
[]That's it!
Future Features:
I don't know when I'll actually make time to work on these. I don't care too much about the features, but something I'll consider doing if there's a mighty need
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[]Consume items from bag/box
[
]Online/offline toggle[]Wide range
[]Powders apply to other players (with options for online multiplayer vs just friends - so you don't buff spam people online)
[]Cost of using - e.g. take 100 points to use for a quest or uses 1 point each time a buff is auto-applied.
Special Thanks:
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[]praydog2 - REFramework: Thanks for making the utils to make mods.
[]raffrun - Raff's Script Modding Starter Pack and Utilities: Thanks for the tutorial mod and all the other mods you made that had easy to read code so I could figure out how this stuff works
[]kadnys - autoBuff: I was able to finally figure out how to apply food buffs thanks to this code. I was looking for it for weeks with no success. Once this mod was posted I was able to utilize a lot of the code to complete my mod. Thanks!
- BoltTheMan - Custom In-Game Mod Menu API: thanks for an excellent in game UI
-
[]praydog2 - REFramework: Thanks for making the utils to make mods.
-
[]Consume items from bag/box
-
[]Install REFramework, if you already have it, it's very important that it is updated to the latest version (at least v1. 1. 1 required) because the mod uses a new feature to save your configuration. If not, the changes are not saved between restarts.
-
[]Does wide range apply: Nope - maybe in the future.
AutoItems is a script mod for Monster Hunter World that automatically uses items like demondrug when quests start or under other conditions. With 325 endorsements and 9,282 downloads, it's a niche quality-of-life tool for hunters who want to streamline their pre-quest buff routine.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community trust with 325 endorsements and over 9k downloads
- Saves you from forgetting buffs like demondrug at the start of every quest
- Simple concept that does exactly what it says – no bloat, just automation
⚠️ Cons
- Last updated in 2022, so it may not work with the latest game patches or DLC
- Limited to item usage automation – no broader quality-of-life features
- Potential compatibility issues with other mods that modify item behavior or quest start events
For Monster Hunter World players who regularly use consumable buffs and want to automate the tedious pre-quest routine. If you're a speedrunner or just tired of manually popping demondrug every hunt, this is for you. Skip if you prefer full manual control or use mods that alter item effects.
💡 Beginner Tips
- Make sure to disable your antivirus or add an exception for the mod folder, as some script mods can trigger false positives.
- Test the mod in the training area first to see which items trigger and when, so you can adjust the conditions to your liking.
- If you're using other mods that affect item usage, load AutoItems after them to avoid conflicts.
📊 Mod Details
- Game
- Monster Hunter Rise Mods
- Author
- dracahn
- Version
- 1.1.3
- Downloads
- 9,283
- Endorsements
- 325
- Category
- Scripts
- Created
- 8/30/2022
- Updated
- 10/6/2022
🔧 How to Install MHRise Mods
Install REFramework. Drop mod files into game directory.
📖 Full step-by-step install guide for MHRise →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for MHRise commands, item IDs, and more.
Keep browsing — more MHRise mods await