Auto Dodge-Guard-Counter (1.5 UPDATED)
⚪ Last updated 2024Preview

🔍 Analysis
- 👍 2.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #61 of 98 Gameplay mods in this game by downloads
📋 About This Mod
Say goodbye to frustrating monster attacks and hello to seamless combos. This mod automatically evades incoming monster attacks, giving you the edge you need to become the ultimate hunter. Focus on landing those perfect combos while this mod handles the dodging.
Caution:
All features were tested with Sunbreak DLC. Use with caution if you don't have the DLC.
You are NOT 100% invulnerable with this mod. Due to the animation lock, dodging moves will not be cast until another dodging move's animation is finished (this is done to avoid glitched character animation). The invulnerability window is shorter than the dodging animation. Thus there will be a gap between two invulnerability windows even if the second dodging move is cast immediately after the first one. If your character is getting attacked during the gap, they will get hit no matter how perfect the dodging is. Leveling up your character's Evade Window skill will significantly reduce the chance of getting hit.
You can also bypass roll dodge animation lock by enabling forced roll dodge on the GUI.
Installation:
1. Install REFramework:
https://www.nexusmods.com/monsterhunterrise/mods/26
https://github.com/praydog/REFramework
2. Download this mod, unzip, and copy "reframework" folder to your game directory (merge/overwrite if necessary).
Features
The following features can be configured (turn on/off) within the in-game REFramework GUI. Under "script generated UI", click on "Toggle AutoDodge GUI" and check on the feature you wish to turn on (all features are enabled by default)
(Updated with ver 1. 3) You can now limit the distance for some counteractions to be auto-cast. Hopefully, you will no longer waste your wire bugs due to auto-casting counter-attacks far from your target
-
[](updated with ver 1. 25) enable/disable the mod
[
](updated with ver 1. 25) turn on/off rolling dodge (while keeping others on)Great Sword
-
[]auto dodging (when not guarding)
[
]auto casting Strong Arm Stance in perfect timing[]auto casting Tackle/Guard Tackle during charging
-
[]auto dodging
[]auto casting Foresight Slash in perfect timing (updated ver 1. 25, only when spirit gauge is not empty)
[]auto Special Sheathe release in perfect timing
[]auto Sacred Sheathe finishing
[]auto Sacred Sheathe counter (with code reference to https://www.nexusmods.com/monsterhunterrise/mods/1807)
[]auto casting serene pose (must lock on your target)
[]auto casting spirit slash (must lock on your target)
-
[]auto dodging (when the player is not guarding)
[
]auto casting windmill to counter damage (must lock on your target)[](updated with ver 1. 3) auto casting shoryugeki (must lock on your target)
[]auto casting guard slash (when the player is guarding)
-
[]auto dodging
[
]auto casting Shrouded Vault in perfect timing
-
[]auto dodging (when the player is not guarding)
[
]auto instant guard (when the player is not guarding)[]auto casting anchor rage
[]auto casting spiral thrust (must lock on your target)
-
[]auto dodging (when the player is not guarding)
[
]auto casting guard edge (when the player is guarding)
-
[]auto dodging
[
](updated 1. 5) auto water strike (with starting frame tweaked to 0f, credit to CorvusTheCorvidaeGeneral's work)
- []auto dodging
-
[]auto dodging
[](updated with ver 1. 31) Auto Elemental Burst when an Elemental Counter readied
-
[]auto dodging (when the player is not guarding)
[]auto morph to gain Guard Points (when the player is guarding under sword mode)
[]auto casting counter peak performance
[](updated 1. 5) auto casting Ready Stand under axe mode
- []auto dodging
-
[]auto dodging
[
]auto casting Wyvern Counter (must lock on your target)
[]auto dodging
-
[]auto dodging (when not guarding)
Auto Dodge-Guard-Counter is a gameplay mod that automates dodging, countering, and guarding for all weapon classes, with configurable features to suit different play styles. It has 251 endorsements and 12,425 downloads, last updated in August 2024. This mod is for players who want to automate defensive actions in combat.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community trust with 251 endorsements and over 12k downloads.
- One mod covers multiple defensive actions—dodge, counter, guard—so you don't need separate mods.
- Configurable features mean you can tailor the automation to your preferred playstyle.
⚠️ Cons
- Automating combat actions might make the game too easy or reduce player engagement.
- Potential compatibility issues with other gameplay mods that alter combat mechanics.
- Since it's a gameplay overhaul, it may require careful balancing with difficulty mods.
For players who struggle with timing dodges or guards and want a more relaxed combat experience. Also for those who want to focus on offense while the mod handles defense. Skip if you enjoy the challenge of manual timing or if you prefer mods that only tweak specific aspects.
💡 Beginner Tips
- Check if the mod is compatible with your game version and other combat mods you use.
- Start with default settings and tweak the configuration to see what feels right for your playstyle.
- If you're using a mod manager, make sure to enable the mod and set the load order appropriately.
📊 Mod Details
- Game
- Monster Hunter Rise Mods
- Author
- Atomoxide
- Version
- ver1.5b
- Downloads
- 12,409
- Endorsements
- 248
- Category
- Gameplay
- Created
- 7/29/2024
- Updated
- 8/21/2024
🔧 How to Install MHRise Mods
Install REFramework. Drop mod files into game directory.
📖 Full step-by-step install guide for MHRise →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for MHRise commands, item IDs, and more.
Keep browsing — more MHRise mods await