PathSpeed!
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.3% endorsement rate
- 🏆 #935 of 945 fabric mods in this game by downloads
📋 About This Mod
[!(https://img.shields.io/badge/JOIN%20OUR%20DISCORD-5865F2?style=for-the-badge&logo=discord&logoColor=white)](https://discord.gg/HTkn94BXmA) [!(https://img.shields.io/badge/CURSEFORGE-F16436?style=for-the-badge&logo=curseforge&logoColor=white)](https://www.curseforge.com/minecraft/mc-mods/pathspeed)
PathSpeed makes players walk faster on the blocks you choose, so roads are worth building. Every block can have its own speed, so a cheap dirt track and an expensive asphalt highway feel different.
Server-side mod — install it on the server only. Vanilla clients connect and get the speed boost with nothing installed.
Free to use in any modpack — public or private, no permission needed.
## What it does
- Speeds you up while you walk on any block listed in the config
- Gives each block its own multiplier, so better road materials can be genuinely faster
- Keeps the boost while you jump along a road instead of stuttering back to normal speed mid-hop
- Ships working defaults for Macaw's Paths and Pavings, Immersive Engineering and Immersive Petroleum — if you have them, roads just work with no editing
- Reloads on a running server with `/pathspeed reload`, no restart
- Supports a per-world config override, for servers running several worlds
- Tells you clearly when something in your config is wrong, instead of silently doing nothing
## How it works
Every server tick the mod checks the block at your feet and the one below; on a configured block it applies a transient `movement_speed` modifier sized by that block's multiplier — nothing is written to your save, and removing the mod restores normal speed instantly.
- While airborne it keeps looking down up to `airborneBoostReach` blocks (default 4), so jumping along a road keeps the boost — optionally only while sprinting.
- No boost while spectating, riding a vehicle or mob, or gliding with an elytra.
- Multipliers run `1. 0`–`5. 0`; exactly `1. 0` marks a block as neutral — it cancels the road under it instead of boosting.
Because it works purely through a vanilla attribute, no client mod is needed.
## Configuration
`
- `speedMultiplier` — speed used by any `boostBlocks` entry that does not name its own. Clamped to `1. 0`–`5. 0`.
- `boostBlocks` — comma-separated block ids, each optionally `id=multiplier`. An entry without a namespace gets `minecraft:`.
- `boostWhileAirborne` — keep the boost while jumping over a road.
- `airborneBoostReach` — how far below you a boost block still counts while airborne. Clamped to `0`–`16`.
- `airborneBoostRequiresSprint` — only keep the airborne boost while sprinting.
Give a block its own speed with `id=multiplier`, and leave the rest bare to take `speedMultiplier`:
```properties speedMultiplier=1. 5 boostBlocks=dirt_path=1. 2, immersiveengineering:concrete=1. 7, gravel ```
Here dirt paths give +20%, concrete +70%, and gravel falls back to the global +50%. Older configs written before per-block speeds keep working unchanged.
## For modpack authors
- Nothing in the config can break the game. Bad values fall back to working defaults; a broken config never blocks a world from loading.
- Every block id is checked against the real registry, and mistakes are named in the log and in the `/pathspeed reload` reply — a typo'd `minecraft:` block, a comma decimal (`1,5`), a bad setting name. Ids from mods you don't have are skipped, not errored.
- Per-world override: drop `pathspeed-server.properties` into `
/serverconfig/` to override the global config key by key. - Live reload with `/pathspeed reload` (permission level 2) — the only command the mod adds. Older config files self-heal, keeping your comments intact.
- No client install, no player data touched. Vanilla clients connect normally.
## Feedback
Please report any bugs, errors, or feature suggestions on Discord: https://discord.gg/HTkn94BXmA
## More mods by Nikrecs: (https://modrinth.com/project/jAamHm5q) · (https://modrinth.com/project/Ktu67fXz)
📊 Mod Details
- Game
- Minecraft Mods
- Author
- Nikrecs
- Version
- 1.4.0
- Downloads
- 2,121
- Endorsements
- 6
- Category
- fabric
- Created
- 3/24/2026
- Updated
- 7/20/2026
- Game Versions
- 26.2
- Tags
- game-mechanics, social, transportation
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Mods →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.
❓ Frequently Asked Questions
Which Minecraft Mods versions does PathSpeed! support?
The author lists 26.2. Other versions may work but are untested by the author.
What is the latest version of PathSpeed!?
Version 1.4.0, published 2026-07-20 with 2,121 downloads recorded at the source.
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