CommandFallingBlock
🟡 Updated this year⚠️ Install Order · 2 steps
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🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #5 of 945 fabric mods in this game by downloads
📋 About This Mod
English | (https://github.com/Yancey2023/CommandFallingBlock/blob/master/README_CN.md) # CommandFallingBlock ## Description CommandFallingBlock, a fabric mod in minecraft, adds `fallingblock` command to summon falling block conveniently. supported minecraft versions: `1.16.5`, `1.18.2`, `1.20.x`, `1.21.x`, `26.1 - 26.1.2` ## How to use #### commands - `fallingblock moveFromPos <posStart> <motion> <hasGravity> <block> ` `fallingblock moveFromBlockPos <posStart> <motion> <hasGravity> <block> ` like the vanilla, move from a position - `fallingblock moveFromPosByTick <posStart> <motion> <hasGravity> <tickMove> <block> ` `fallingblock moveFromBlockPosByTick <posStart> <motion> <hasGravity> <tickMove> <block> ` move from a position, you can control how many ticks it becomes a block - `fallingblock moveToPosByTick <posEnd> <motion> <hasGravity> <tickMove> <block> ` `fallingblock moveToBlockPosByTick <posEnd> <motion> <hasGravity> <tickMove> <block> ` move to a position, you can control how many ticks it becomes a block - `fallingblock moveToPosByYMove <posEnd> <motion> <yMove> <hasGravity> <block> ` `fallingblock moveToBlockPosByYMove <posEnd> <motion> <yMove> <hasGravity> <block> ` move to a position, you can control the y-axis movement distance, which is biased when it has gravity - `fallingblock moveFromPosToPosByMotionY <posStart> <posEnd> <motionY> <block> ` `fallingblock moveFromBlockPosToBlockPosByMotionY <posStart> <posEnd> <motionY> <block> ` move from a position, you can control the y-axis initial speed, it must have gravity, the initial position is biased - `fallingblock moveFromPosToPosByTick <posStart> <posEnd> <hasGravity> <tickMove> <block> ` `fallingblock moveFromBlockPosToBlockPosByTick <posStart> <posEnd> <hasGravity> <tickMove> <block> ` move from a position to another position, you can control how many ticks it becomes a block, it must have gravity, the initial position is biased #### param - `posStart` - start position - `posEnd` - target position - `motion` - initial speed - `motionY` - the y-axis initial speed - `yMove` - the y-axis movement distance - `hasGravity` - if it has gravity - `tickMove` - how many ticks it becomes a block - `block` - block - `age` - max tick it can live ## About Author:Yancey QQ:1709185482 Github: https://github.com/Yancey2023/CommandFallingBlock ## FAQ - **What about if it crashes an obstacle?** It will pass through obstacles directly. You don't need to worry about it. - **What about if the destination is not on the ground?** It will also become block. - **Will the falling block of this mod conflict with the vanilla or other mods?** To avoid it, I add an entity type for the falling block of this mod - **Will the performance become worse?** If the destination is given as input, the starting position must be found by simulating the path. While theoretically less performant than directly using the summon command, testing shows it doesn't cause stuttering. ## More feature The following is all about the falling block summoned by `fallingblock` command, rather than the vanilla falling block. - It can render blocks rendering by entity render, such as chests. - It will not send NBT that are not used for rendering to client. For example, the text NBT in signs will send and the item NBT in chests will not send. - When reaching its destination and needing to set block, it will be killed after 2 ticks to prevent flickering.
English | [简体中文](https://github.com/Yancey2023/CommandFallingBlock/blob/master/README_CN.md)
# CommandFallingBlock
## Description
CommandFallingBlock, a fabric mod in minecraft, adds `fallingblock` command to summon falling block conveniently.
supported minecraft versions: `1. 16. 5`, `1. 18. 2`, `1. 20.x`, `1. 21.x`, `26. 1 - 26. 1. 2`
## How to use
#### commands
- `fallingblock moveFromPos
` - `fallingblock moveFromBlockPos
` - like the vanilla, move from a position
- `fallingblock moveFromPosByTick
` - `fallingblock moveFromBlockPosByTick
` - move from a position, you can control how many ticks it becomes a block
- `fallingblock moveToPosByTick
` - `fallingblock moveToBlockPosByTick
` - move to a position, you can control how many ticks it becomes a block
- `fallingblock moveToPosByYMove
` - `fallingblock moveToBlockPosByYMove
` - move to a position, you can control the y-axis movement distance, which is biased when it has gravity
- `fallingblock moveFromPosToPosByMotionY
` - `fallingblock moveFromBlockPosToBlockPosByMotionY
` - move from a position, you can control the y-axis initial speed, it must have gravity, the initial position is biased
- `fallingblock moveFromPosToPosByTick
` - `fallingblock moveFromBlockPosToBlockPosByTick
` - move from a position to another position, you can control how many ticks it becomes a block, it must have gravity, the
- initial position is biased
- `posStart` - start position
- `posEnd` - target position
- `motion` - initial speed
- `motionY` - the y-axis initial speed
- `yMove` - the y-axis movement distance
- `hasGravity` - if it has gravity
- `tickMove` - how many ticks it becomes a block
- `block` - block
- `age` - max tick it can live
Author:Yancey QQ:1709185482 Github: https://github.com/Yancey2023/CommandFallingBlock
- What about if it crashes an obstacle?
- It will pass through obstacles directly. You don't need to worry about it.
- What about if the destination is not on the ground?
- It will also become block.
- Will the falling block of this mod conflict with the vanilla or other mods?
- To avoid it, I add an entity type for the falling block of this mod
- Will the performance become worse?
- If the destination is given as input, the starting position must be found by simulating the path. While theoretically
- less performant than directly using the summon command, testing shows it doesn't cause stuttering.
## More feature
The following is all about the falling block summoned by `fallingblock` command, rather than the vanilla falling block.
- It can render blocks rendering by entity render, such as chests.
- It will not send NBT that are not used for rendering to client.
- For example, the text NBT in signs will send and the item NBT in chests will not send.
- When reaching its destination and needing to set block, it will be killed after 2 ticks to prevent flickering.
📊 Mod Details
- Game
- Minecraft Mods
- Author
- Yancey2023
- Version
- 26.2-fabric-1.13
- Downloads
- 2,893
- Endorsements
- 0
- Category
- fabric
- Created
- 8/7/2023
- Updated
- 6/28/2026
- Game Versions
- 26.2
- Tags
- utility
🔧 How to Install Minecraft Mods Mods
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❓ Frequently Asked Questions
Which Minecraft Mods versions does CommandFallingBlock support?
The author lists 26.2. Other versions may work but are untested by the author.
What is the latest version of CommandFallingBlock?
Version 26.2-fabric-1.13, published 2026-06-28 with 2,893 downloads recorded at the source.
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