Collective
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #23 of 1284 fabric mods in this game by downloads
📋 About This Mod
<p style="text-align:center"><a href="https://serilum.com/" target="_blank" rel="nofollow"><img src="https://cdn.serilum.com/description/header/header.png" alt="A Serilum Mod. Made with love. Lots of active mods for Fabric, Forge and Neo!" width="838" height="400"></a></p> <p style="text-align:center"><a href="https://curseforge.com/members/serilum/projects" target="_blank" rel="nofollow"><img src="https://wsrv.nl/?url=https://workflow.serilum.com/badges/svg/curseforge.svg&w=400" alt="CurseForge" width="200"></a> <a href="https://modrinth.com/user/Serilum" target="_blank" rel="nofollow"><img src="https://wsrv.nl/?url=https://workflow.serilum.com/badges/svg/modrinth.svg&w=400" alt="Modrinth" width="200"></a> <a href="https://patreon.com/serilum" target="_blank" rel="nofollow"><img src="https://wsrv.nl/?url=https://workflow.serilum.com/badges/svg/patreon.svg&w=400" alt="Patreon" width="200"></a> <a href="https://youtube.com/@serilum" target="_blank" rel="nofollow"><img src="https://wsrv.nl/?url=https://workflow.serilum.com/badges/svg/youtube.svg&w=400" alt="YouTube" width="200"></a></p> <h2><img src="https://wsrv.nl/?url=https://cdn.serilum.com/description/nameplate/about-the-mod.svg&w=1676" alt="About the mod" width="838" height="64"></h2> <p><span style="font-size:18px">Collective is a shared library mod with common code for all of Serilum's mods. </span></p> <p style="font-size:16px">It contains data and functions centralized in one place. Collective helps a great deal in maintaining all the Fabric, Forge and NeoForge mod loader versions.</p> <p style="font-size:16px">Having access to the library's code environment, creates possibilities for current and future project features. The updating process is also made easier when there's an improvement for a function that is relevant to many others. For example this means having to update one project, instead of six. This saves time and makes me a little happier.</p> <p> <span style="font-size:20px;font-weight:bolder"><br><span style="font-size:24px">Features:</span></span></p> <ul> <li><span style="font-size:18px">Manages all config files and in-game menu of dependent mods. <span style="font-size:24px"><strong>¹</strong></span><br></span></li> <li><span style="font-size:18px">Variables for increased compatibility with other projects.<br></span></li> <li><span style="font-size:18px">Lots of useful functions to prevent code duplication. <span style="font-size:24px"><strong>²</strong></span><br></span></li> <li><span style="font-size:18px">An event to replace and resupply entities.<br></span></li> <li><span style="font-size:18px">Allows toggling the functionality of bundled mods. <span style="font-size:24px"><strong>³</strong></span><br></span></li> <li><span style="font-size:18px">Contains the access transformers/wideners to use private fields. <span style="font-size:24px"><strong>⁴</strong></span><br></span></li> <li><span style="font-size:18px">Networking code to send packets via the Common source set.<br></span></li> <li><span style="font-size:18px">Centralized backwards compatibility for major version changes.<br></span></li> <li><span style="font-size:18px">Optional async update checker for dependent mods that prints to the console.</span></li> <li><span style="font-size:18px">Collective manages the translation files for all dependent mods.</span></li> <li><span style="font-size:18px">And much more! <span style="font-size:24px"><strong>⁵</strong></span></span></li> </ul> <h2><br><br><img src="https://wsrv.nl/?url=https://cdn.serilum.com/description/nameplate/configurable.svg&w=1676" alt="Configurable" width="838" height="64"></h2> <p><a href="https://serilum.com/configuration-guide" target="_blank" rel="nofollow"><img src="https://wsrv.nl/?url=https://cdn.serilum.com/description/badges/configuration-guide.svg&w=440" alt="Configuration guide" width="220" height="49"></a></p> <p> <span style="font-size:18px">All available config options:</span></p> <details><summary>Show Spoiler</summary> <p><span style="font-size:14px"><strong>enableUpdateChecker</strong></span><span style="font-size:12px;color:#8a8d91"> default true</span><br><span style="font-size:13px">Whether Collective should show a message in the console if a dependent mod has an update available. Update checks are optional and async.</span><br><br><span style="font-size:14px"><strong>transferItemsBetweenReplacedEntities</strong></span><span style="font-size:12px;color:#8a8d91"> default true</span><br><span style="font-size:13px">When enabled, transfer the held items and armour from replaced entities by any of the Entity Spawn mods which depend on Collective.</span><br><br><span style="font-size:14px"><strong>loopsAmountUsedToGetAllEntityDrops</strong></span><span style="font-size:12px;color:#8a8d91"> default 100, min 1, max 500</span><br><span style="font-size:13px">The amount of times Collective
Collective is a shared library mod with common code for all of Serilum's mods.
It contains data and functions centralized in one place. Collective helps a great deal in maintaining all the Fabric, Forge and NeoForge mod loader versions.
Having access to the library's code environment, creates possibilities for current and future project features. The updating process is also made easier when there's an improvement for a function that is relevant to many others. For example this means having to update one project, instead of six. This saves time and makes me a little happier.
Features:
- Manages all config files and in-game menu of dependent mods. ¹
- Variables for increased compatibility with other projects.
- Lots of useful functions to prevent code duplication. ²
- An event to replace and resupply entities.
- Allows toggling the functionality of bundled mods. ³
- Contains the access transformers/wideners to use private fields. ⁴
- Networking code to send packets via the Common source set.
- Centralized backwards compatibility for major version changes.
- Optional async update checker for dependent mods that prints to the console.
- Collective manages the translation files for all dependent mods.
- And much more! ⁵
All available config options:
Show Spoiler
enableUpdateChecker default true Whether Collective should show a message in the console if a dependent mod has an update available. Update checks are optional and async.
transferItemsBetweenReplacedEntities default true When enabled, transfer the held items and armour from replaced entities by any of the Entity Spawn mods which depend on Collective.
loopsAmountUsedToGetAllEntityDrops default 100, min 1, max 500 The amount of times Collective
📊 Mod Details
- Game
- Minecraft Mods
- Author
- Serilum
- Version
- 26.2.0-8.39-fabric+forge+neo
- Downloads
- 62,054,800
- Endorsements
- 5,151
- Category
- fabric
- Created
- 8/30/2022
- Updated
- 6/29/2026
- Game Versions
- 26.2
- Tags
- library
🔗 Required By 3 Mods
These mods list this mod as a dependency.
🔧 How to Install Minecraft Mods Mods
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Collective support?
The author lists 26.2. Other versions may work but are untested by the author.
What is the latest version of Collective?
Version 26.2.0-8.39-fabric+forge+neo, published 2026-06-29 with 62.1M downloads recorded at the source.
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