The Chemist Class
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #63 of 83 Gameplay mods in this game by downloads
📋 About This Mod
Adds the Chemist class to the game. Mix various status effects, weaken enemies, and buff allies!
(Доступно на русском языке. Инструкция по переводу после описания.)
The Chemist is a brand new class entirely focused on applying various status effects. You can buff your allies with interesting new abilities, add various debuffs to your basic attack, or even turn objects into gold! Yeah... I still don't know if I should have called this class the Alchemist.
Your feedback helps make this mod better!
I plan to keep updating this class and would love to hear your ideas, balance suggestions and bug reports in the comments!
If you encounter a bug, a detailed description and/or screenshots of what happened will help me fix it faster.
New Actives (26):
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[]Experimental Concoction - Throw a strange mixture that gives a unit +2 and -1 to random stats.[/]
[]Metal Coating - Give a unit +99 Brace until the start of their turn.[/]
[]Test Subject - Summon a Poisonous maggot that mutates after 2 turns.[/]
[]Mini Flasks - Throw 3 mini flasks that have the effects of your basic attack.[/]
[]Antidote - Spawn an antidote pickup on an empty tile.[/]
[]Exothermic Reaction - Add Burn 1 to your basic attack for the rest of the battle.[/]
[]Tar Spreader - Throw tar balls in an area. They inflict Tarred and have a chance to spawn tar tiles.[/]
[]Blood Bag - Heal a unit. Overheal turns into Diminishing Health Regeneration.[/]
[]Poison Barrier - Give yourself or another unit Poisonous 1. If the unit is Poisoned, they lose 1 Poison and gain 1 more Poisonous.[/]
[]Outbreak - Inflict Poison 2 to yourself and Poison 1 to everything else.[/]
[]Extract Poison - Take damage equal to your Poison and remove all Poison stacks. Add the removed Poison to your basic attack.[/]
[]Rusty Syringe - Throw a syringe that inflicts Bleed and a random non-damaging debuff.[/]
[]Poison Detonator - Deal damage equal to double of unit's Poison, then remove all Poison from them.[/]
[]Reagent - Inflict Rot, Burn or Weakness to Poisoned, Tarred, or Bleeding units respectively.[/]
[]Corrosive Acid - A multi-hit attack that has a 50% chance to shred a random buff for each hit and ignores shield. If the target has no shield, each hit also applies Burn 1.[/]
[]Infected Spit - Inflict Poison 2 on a unit from anywhere. This attack also poisons you.[/]
[]Waste Collector - Shoot a gas cloud in a straight line that inflicts Poison 0 on the first unit it hits. This ability increases its Poison by 1 for each spell played this combat.[/]
[]Temporary Catalyst - Increase all debuffs you inflict by 1 until the end of your turn.[/]
[]Mana Overdose - Gain 10 mana. You cannot regenerate mana this turn.[/]
[]Parasite Bomb - Inflict Infested 1 on all units in a large area. Corpses get Rot instead of Infested.[/]
[]Glass Shards - Add Bleed 1 to your basic attack for the rest of the battle.[/]
[]Take Sample - A melee attack that inflicts Bleed 2 and a random stat down. You get a random stat up on hit.[/]
[]Megadose - Give a unit 6 random stat ups. At the start of their turn that unit gains a random stat down.[/]
[]Camo Smoke - Give a unit Stealth until the end of their turn. While that unit has Stealth, enemies are less likely to attack them.[/]
[]Poison Smoke - Create gas clouds on empty tiles around you, then teleport up to 3 tiles.[/]
[]Multipurpose Mixture - Give a unit 2 random stat ups. That unit also gains a special passive effect until the end of their turn. This ability changes the passive effect it grants every time you use it.[/]
New Passives (11):
[]Virus - Poison on enemies increases by 1 at the beginning of their turn and can't be cured by heals.[/]
[]Incinerate - When you ignite a Tarred unit, they gain +5 additional Burn.[/]
[]Hypovolemia - Bleeding enemies get -1 constitution and -1 speed at the end of the round.[/]
[]By-product - Every other spell you cast also adds a random non-damaging debuff to your next basic attack.[/]
[]Sedative - All of your damaging abilities inflict +1 temporary Damage Down on enemies.[/]
[]Necrotoxin - When you down an enemy, add 2 Poison to your basic attack for the rest of the battle.[/]
[]Poison Venting - Poisonous 1. At the end of your turn, inflict Poison equal to your Poisonous to the nearest enemy.[/]
[]Critical Sickness - Your crits trigger Poison, Bleed, and Burn effects on units. +10% critical chance.[/]
[]Homogenization - When you give units a stat up/down, give them All Stats Up/Down instead.[/]
[]Transmutator - Your basic atack turns inanimate objects into coins.[/]
[*]Emergency Treatment - When an ally in your range is
📊 Mod Details
- Game
- Mewgenics Mods
- Author
- Dmitriy035
- Version
- 0.1
- Downloads
- 82
- Endorsements
- 1
- Category
- Gameplay
- Created
- 7/24/2026
- Updated
- 7/24/2026
- Tags
- Gameplay, Fair and balanced, English, Russian, Character Preset
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