New Disorders (V3.35)

⭐ — (26 endorsements) 📥 1,855 downloads 📌 vv3.35 📅 3/3/2026
🟡 Updated this year

By Trungaloid · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/7/2026 📅 Created: 3/3/2026

🔍 Analysis

  • 👍 1.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #15 of 83 Gameplay mods in this game by downloads

📋 About This Mod

Adds several new disorders to mewgenics to play around with. This aims to add disorders that for the most part do not actively ruin gameplay, they create new unique playstyles to play around.

https://www.nexusmods.com/mewgenics/mods/488 - if you wish to disable steven, use this mod instead of Neuter Steven or No Steven. Those two are incompatible with any mod that seeks to add or change disorders.gon. Destroy Dejavu fixes that by patching the files instead of overwriting. It also disables the cutscenes.

This should help dilute the pool of the god awful disorders further with actually usable ones. They can still very easily negatively impact runs and end up getting you killed, but most are able to be played around for unique and in my opinion enjoyable play styles. I really like having cats with disorders until my cat develops covid or ebola or my tank ends up getting blood frenzy. I created this for myself to further increase my own joy with unique disorders I could come up with and decided to share it to possibly help others who like disorders but hate the fact that most of them are bad. I'll be aiming to create more even disorders.

Any and all feedback is welcome, I'd love to hear about the experiences you manage to get using this mod if you decide to play with it.

Updated on: 6/7/2026

If you want the most up to date version, make sure you downloaded on or after this date.

Addon Mod: 

https://www.nexusmods.com/mewgenics/mods/335 Itty Bitty Kitties

As of Version 3. 31 there is 111 extra disorders that range from heavily impacting the way you play, to being minor playstyle changes.

List of Disorders so far:

Akathisia - If you end a turn with unused movement actions you explode, giving you until the end of the round before killing your cat. You move sooner and are immune to immobilizing spells. (Druid's form of the tree still immobilizes the cat, they'll explode in a spectacular manner if you use that ability.) +3 Speed.

Autopilot Propensity - You have a 33% chance to be AI controlled each turn. Gain +2 to All Stats when it happens.

Migraines - You take damage equal to half your intelligence each turn, gain +3 STR, +1 SPD and lose 2 INT every turn.

Alcoholic - You add a Viper Bottle into your consumable slot if your hands are empty at the end of each turn. You have a 10% chance to fall asleep at the end of each turn. +2 Strength and -2 Intelligence.

In Heat - This cat increases the chances of cats breeding around it, also increases the quality of strays, disorders are more likely to be inherited in the room it inhabits. Attacks have a 10% chance to charm enemies. -7 Intelligence, +3 Charisma. This provides 1 Comfort, +2 Stimulation and +2 Appeal to whichever room it is inside in the house.

Hindsight - You cannot cast abilities, at the end of your turn you cast an ability at a unit in range and roll 3 times, with a 33% chance to use another ability for each roll. Gain +1 STR and +1 Dex every time you cast an ability.

Hyperhidrosis - You are permanently wet, +10% dodge chance. -1 Charisma. (This works in the desert to prevent heatwave, it should also let you activate normally mediocre mutations that require you to be wet.)

Aquaphobia - When you become wet, end your turn and take an extra turn with madness. +2 Speed, +1 Strength.

Oblivious - Health bars are hidden. You are immune to debuffs. Gain 1 luck permanently whenever you live through a battle.

Cereus Impulsus - At the end of every turn, fire a bullet that does 1/4 of your Dexterity as damage to every unit in sight.

Pyromania - This cat has +2 to All Stats while burning, 25% chance to add 4 stacks of Burn to yourself at the beginning of every turn.

Territorial - Attack any unit within 3 range on turn end. This cat makes other cats unhappy while inside the house, fights are far more likely to happen, fights also give more stats. Cats can't breed in the rooms this cat inhabits. 10% chance to inflict madness on enemies it basic attacks. -3 Comfort to any room this cat is inside.

Delusional Parasitosis - Every turn you deal 3 damage to yourself, this has Cleave, summoning food drops. Gain 1 speed each time.

Mysterious Growth - Every turn you deal 4 damage to yourself, you summon a clot that may grow into a clone of yourself with 25% of your stats.

Perfectionist - If you end battle at full hp, gain +2 Charisma permanently. When you die, you don't leave a corpse. -2 Int.

Ethereal - +50% Dodge Chance. +2 Speed, -5 Constitution and -3 Strength.

Cutaneous Horns - +1 Thorns, You gain +2 Thorns permanently for every 3 battles, lose 1 Charisma after each battl

📊 Mod Details

Game
Mewgenics Mods
Author
Trungaloid
Version
v3.35
Downloads
1,855
Endorsements
26
Category
Gameplay
Created
3/3/2026
Updated
6/7/2026
Tags
Gameplay, Fair and balanced, English

🔧 How to Install Mewgenics Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Mewgenics →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Mewgenics commands, item IDs, and more.

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