Samuel Ultra - Fixes and Upgrades
⚪ Last updated 2024Preview

🔍 Analysis
- 👍 2.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #41 of 267 Miscellaneous mods in this game by downloads
📋 About This Mod
Make playable Sam more comfortable and canon-friendly. New VFX, new cancel timings, make blade mode cancels obsolete, some Boss Sam anims, etc.
UPDATE 2. 0: ULTRA
Further changes have been made to meet the same goal as Raiden Ultra, hence the name change. Most notably, blade mode cancels are now mostly obsolete.
See this video for demonstration.
UPDATE 2. 2
Added i-frames to midair dash, making it a midair dodge. Standardized length between each dodge — backwards dodge should now be just as safe as the others. Fixed and remastered RAY and Armstrong QTE VFX.
UPDATE 2. 3
Removed some voice grunts to prevent awkwardly overlapping sounds. Revised some animation cancel windows and attack hitbox lifespans. Added unsheathing sound effects missing in vanilla on certain attacks. Complete change to double jump light attack, uses Boss Sam animation. Complete change to falling heavy attack, uses Boss Sam animation. Aerial charged attack behavior changed, more like a light attack, in exchange for instant startup. Edited Blade Mode charge effects to align with the rest of the mod. Restored lightning on Sam's arm after performing charged attacks. Cleaned up messy custom VFX.
UPDATE 2. 4
Rolled back most of the changes to Sam's aerial attacks. I really, really prefer the falling heavy attack from v2. 3, but I hate the animation snapping when doing the "uncharged charged attack." So, the aerial charged attack is RESTORED (until I can find a way to integrate the Boss Sam falling heavy, without awkward animation snaps). Revised/simplified effects on aerial charged attack, fixed sword trail not following Sam through the air.
In my files, this is called "Personalized Sam." This mod will probably never be properly finished, per se, as it's simply a combination of every single change I could possibly want to make for Jetstream Sam. It is literally my perfect Sam. So long as I have the will to work on my ideas, this mod will be updated
Most of those ideas revolve around making Sam more canon-friendly — i.e. de-magicking him, like what's up with him glowing red, or magically performing 6 slashes when his animation clearly shows 1? This mod uses a fair few resources from Boss Sam, but good luck naming them all.
There are so many changes, varying in subtlety, that I really don't want to bother listing them all.
But to list every category of things that have been modded:
[]Visual effects — a lot of major changes
[]Animations — a few changes a little more than a few, now
[]Animation cancel timings — a few subtle changes absolutely revolutionized, now
[]Attack properties — changes for charged attacks
[]Voice lines — a few subtle changes
[]Sound effects — changes for charged
📊 Mod Details
- Game
- Metalgearrisingrevengeance Mods
- Author
- Spritzkrieg
- Version
- 2.3
- Downloads
- 2,134
- Endorsements
- 59
- Category
- Miscellaneous
- Created
- 1/24/2024
- Updated
- 9/7/2024
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