Clan Weapon BV Nullifier

⭐ — (2 endorsements) 📥 101 downloads 📌 vD8.389.1 📅 7/16/2026
🟡 Updated this year

By SirPorthos94 · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/16/2026 📅 Created: 7/16/2026

🔍 Analysis

  • 🏆 #314 of 333 Gameplay mods in this game by downloads

📋 About This Mod

Nullifies the BVs of DLC7 and DLC8 Clan weapons

Installation instructions

Unzip into your

\MechWarrior 5 Mercenaries\MW5Mercs\Modsdirectory or use a mod manager.


What is this? 

This mod nullifies the Battle Values of DLC7 and DLC8 Clan weapons

What are Battle values?

Battle Values or BVs are a table top idea where the effectiveness of a mech and/or weapon is given a numerical value. These values are basically considered to be the "cost" of deploying an asset in a mission. In Mechwarrior 5 Mercenaries, each mech and weapon have their BVs allotted to them. The sum total of a mech and all the weapons on it is the BV of a loadout. In practice, when a mission spawns, it gets assigned a random BV budget. The logic then "buys" mechs to spawn within the mission. The more difficult the mission, the more BV budget it gets to spend on more mechs/deadlier loadouts.

Okay so whats the problem?

With DLC7 and now with DLC8, we now have Clan weapons which are basically a cut above all the other kinds of weapons. The way PGI designed them, they basically had no BVs and hence could become exceedingly common. Mods like YAWCE fix this by adding BVs to said weapons. The side effect to this was that the overall BVs of Clan mechs get massively inflated which create situations where you would see only some kinds of mechs because the others are now too expensive to be spawned in regular missions unless you used other mods to inflate the BV budgets.

YAWCE solves this by adding a toggle in the Mod Options menu that eliminates BVs from ALL tiers and ALL weapons. IS and Clan alike. This mod basically provides an alternative to that option that targets only the DLC7 and DLC8 clan weapons.

So do I need this mod?

Maybe if you see the same-y kinda mechs when facing up against Clans and dont want to use YAWCE's option.

Can I use that option and this mod simultaneously?

There would be no point as that option basically does what this mod does except for ALL weapons.

Is this mod compatible with x mod? 

This mod does not override any assets but uses a function to change the BV and ONLY the BV of the weapons. So it must be loaded AFTER any mod that modifies the DLC7/DLC8 clan weapons. Nothing else is changed from the weapon asset either. So any unique functions/edits made to the weapons are retained. It is currently configured to be loaded after YAWCE as it was made to work with that mod. If you want other mods to be affected, I will need the source files of said mod to add them to the list of weapons that will be affected by said value.  [/size

📊 Mod Details

Game
Mechwarrior5mercenaries Mods
Author
SirPorthos94
Version
D8.389.1
Downloads
101
Endorsements
2
Category
Gameplay
Created
7/16/2026
Updated
7/16/2026

🔧 How to Install MechWarrior 5: Mercenarie Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for MechWarrior 5: Mercenarie →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for MechWarrior 5: Mercenarie commands, item IDs, and more.

Keep browsing — more MechWarrior 5: Mercenarie mods await

📋 All MechWarrior 5: Mercenarie Mods 🏆 Top 25 📂 More Gameplay 👤 More by SirPorthos94 🔎 Similar Mods 🌐 Best Gameplay (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods