Elements of Comparative Weaponry (LE1)
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 3.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #6 of 284 User Interface mods in this game by downloads
📋 About This Mod
This mod does not modify weapon stats in any way. It only changes the display and has no effect on balance.
In Vanilla:
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[]Damage Per Second. This is mainly just x x . However, the numbers displayed are often modified by an invisible which can be very arbitrary. In some cases, that factor makes a bit of sense: e.g. semi-auto weapons won't always be used at max fire rate, but even then it is not consistent (the Volkov and Thunder are both semi-auto with a fire rate of 3/sec, the former gets a of 0. 9; the latter of 0. 78). So it often looks like the main purpose is just to put the displayed value more in-line with other weapons. In addition, some weapons like sniper rifles with high damage but low rate of fire suffer a lot in the comparison (there can be very good weapons with an underwhelming displayed damage value).
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[]Accuracy Rating. This value is actually drawn from the "old" weapon stats from the original game, which (as far as I can tell) are not used at all in the Legendary Edition, since they changed the weapon system. I guess they mostly kept the same manufacturers making more accurate weapons... but not always. So this value is basically not representative of the actual weapons.
See the mod pictures for some examples of problematic cases.
With this mod:
Precisely describing weapon stats with only 3 numerical values is not an easy task. The idea here is to have DPS(sustained) and DPS(burst) to give essentially a min/max range of damage per second that can be expected from the weapon, rather than use a hidden to have some weird arbitrary average. Assuming you hit all your shots, the damage output should essentially always be somewhere within this range, depending on the situation and usage. And the Accuracy Rating should give an idea of of how easy it is to hit shots with different weapons.
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]DPS (burst). This is essentially the damage during the first second. Weapons like snipers with high damage but fire rate < 1/sec will not be at a disadvantage. No in the calculation... you may still prefer the Breaker (fully auto) over the Thunder (semi-auto), but at least now you know the Thunder has a larger maximum possible
Elements of Comparative Weaponry (LE1) is a UI mod for Legendary Edition that replaces default weapon stats with more accurate, relevant, and informative values, making comparisons easier. With 3,194 endorsements and 92,937 downloads, it's a popular quality-of-life improvement for players who want clearer weapon data.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust (3,194 endorsements, 92k downloads)
- Solves a real problem: default weapon stats are vague and misleading
- Lightweight UI mod that doesn't overhaul the whole game
⚠️ Cons
- Last updated in 2024, but no confirmation it works with the latest game patch
For Mass Effect Legendary Edition players who want to make informed weapon choices without guessing. If you're tired of comparing weapons with unclear stats, this mod is for you. Skip if you prefer the original UI or want gameplay changes—this is purely informational.
💡 Beginner Tips
- Since it's a UI mod, make sure to install it after any other UI overhauls to avoid conflicts.
- Check the mod's forum posts for user feedback on which stats are improved.
- If you use a mod manager, let it handle the installation to keep your game folder clean.
📊 Mod Details
- Game
- Mass Effect Mods
- Author
- 55tumbl
- Version
- 1.1
- Downloads
- 92,937
- Endorsements
- 3,194
- Category
- User Interface
- Created
- 8/19/2021
- Updated
- 11/7/2024
🔗 Required By 1 Mod
These mods list this mod as a dependency.
🔧 How to Install Mass Effect Mods
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Visit the official mod page for specific installation instructions for this mod.
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