Citadel Epilogue Mod (LE3)
🟡 Updated this yearPreview

🔍 Analysis
- 👍 2.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #12 of 132 Story mods in this game by downloads
📋 About This Mod
Citadel Epilogue Mod (LE)
Original OT Mod by Deager. Ported to LE by Autoola with assistance from Audemus & Scottina123.
- []Play the Citadel DLC post-ending, with all references to Reapers, War and Cerberus removed.[/]
- []Comes in 2 options: CEM Full to play the entire DLC post-ending or CEM Lite for just the party.[/]
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[]Highly recommended to use alongside Audemus' Happy Ending Mod (Version 1. 4 or above) but will work on a vanilla ending too (though destroy ending is obviously forced).[/]
Core Features
1. Edited to make complete narrative sense post-ending.
Out of over 4,000 lines of dialogue and text, CEM changes less than 5% of the Citadel DLC to allow it to take place after the credits. There is no talk of war, the Reapers, Cerberus, or "winning."
You can also opt to use Lite version of the mod, to play the core Citadel DLC and meetups during the main story and then celebrate with a party after defeating the reapers.
Not required at all, but story-wise the Citadel Epilogue Mod makes the most sense to use with Audemus' Happy Ending Mod (a AHEM ---> CEM transition patch is included in AHEM version 1. 4 or above).
2. Ultimate Party
With this option after throwing the first phase of the party, instead of choosing to either have the next two phases be relaxed or rowdy, the party will instead go through phases 2 and 3 of relaxed, and then phases 2 and 3 of rowdy. Essentially, except for the few nuances between the relaxed and rowdy versions of phase 1, you can now experience all party phases in one playthrough when finishing the game. You may toggle this feature on/off in the mod settings menu, or during installation if using the non-framework version of CEM.
3. Miranda/Jack go to the Normandy
This option allows a romanced Miranda or Jack to turn and walk towards the Normandy during the goodbye scene instead of away from Shepard and the crew. You may toggle this feature on/off in the mod settings menu, or during installation if using the non-framework version of CEM.
4. No Thane Memorial
This option prevents Kolyat from emailing you about holding a memorial service for Thane. This is a legacy feature from OT CEM, where ending mods had the Citadel DLC take place several years after ME3's ending and so it felt strange to some to hold a memorial for Thane years later. This is less necessary when using AHEM, as the DLC takes place only a yea
This is a Legendary Edition port of the popular Citadel Epilogue Mod, letting you play the Citadel DLC after the game's ending for a peaceful, post-war epilogue. It's for Mass Effect fans who want a lighter, Shepard-survives experience without combat or Reaper threats.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community love (2,246 endorsements) — this is a must-have for story fans.
- Gives you the ultimate 'Shepard survives' fantasy without the doom and gloom.
- Active development (updated July 2026) — still supported and compatible with LE.
⚠️ Cons
- Requires the Citadel DLC, so you need to own that content to use it.
- Only for Legendary Edition — original ME3 players are out of luck.
For Mass Effect fans who want a happy ending and love the Citadel DLC's humor and character moments. Skip if you prefer the original ending's weight or want gameplay changes — this is purely a story and atmosphere mod.
💡 Beginner Tips
- Make sure you have the Citadel DLC installed — this mod won't work without it.
- Load this mod after any other Citadel DLC mods to avoid conflicts.
- Use a mod manager like ME3Tweaks Mod Manager for easy installation and uninstallation.
📊 Mod Details
- Game
- Mass Effect Mods
- Author
- Deager Autoola Audemus Scottina123
- Version
- 1.1.4
- Downloads
- 83,560
- Endorsements
- 2,246
- Category
- Story
- Created
- 1/14/2023
- Updated
- 7/26/2026
🔗 Required By 1 Mod
These mods list this mod as a dependency.
🔧 How to Install Mass Effect Mods
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