Build-A-Shep
⚪ Last updated 2021Preview

🔍 Analysis
- 👍 8.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #31 of 61 Utilities mods in this game by downloads
📋 About This Mod
Note from May 2023 I plan on taking better pictures and updating this guide as I replay the games this year in an attempt to give clearer notes and less confusing photos. If you've found out any good tips and tricks to editing your Shep in the Trilogy Save Editor, feel free to share in the comments and I'll pin/add this info with credit. This project is really a compilation of community knowledge and free to be used by anyone or added to as needed, as it's just information! The goal is to help everyone make a Shepard who they love looking at in every cutscene, in every game, and fix any little problems that bug you (if possible). For those of us who don't understand Blender, how to go about creating a whole new face, making mods that don't fix our cross-eyed Sheps, and those about to rock, I salute you.
Have fun exploding Shepard's bones!
This guide is for the Trilogy Save Editor and intended for anyone who wants to change their Shepard's facial features by means of the 'Offset Bones' tab.
I strongly recommend using this guide in conjunction with Trilogy Editor Head Morph Notes and Basic Guide, which inspired this and explains in better detail the logistics of offset bones as well as a few other key changes you can make in TSE.
This guide started out as a personal project to help me in building my own ideal Shepard, but then I figured it might help others as a visual reference when using The Trilogy Editor. It's basically just a collection of pictures showing which features are altered and how, not exactly a mod.-
[]Certain features have both a left and right side, so for the sake of saving time (and space on your computer), I've only altered and photographed the right side.
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[]X, Y, and Z are the three different points of each feature you can change in Trilogy Editor. "-" means I've subtracted from the original amount (ie: 2. 000 becomes 1. 000) and "+" is when I've added to it.
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[*]I've used rather extreme integers to better demonstrate the feature. Obviously I'd recommend you alter by decimals! Or go full 'Truck S
Build-A-Shep is a visual reference collection for Mass Effect Legendary Edition players using the Trilogy Save Editor. It organizes screenshots to illustrate facial feature tweaks via Offset Bones across ME1, ME2, and ME3. With 207 endorsements and 2,406 downloads, it's a niche utility for character customization enthusiasts.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-trusted (207 endorsements) and decent download count (2,406)
- Fills a real gap—visual guides for Offset Bones are rare
- Works across all three MELE games, so it's a one-stop reference
⚠️ Cons
- Last updated in 2021—may not cover later save editor versions
- No actual mod files, just screenshots—not a tool itself
- Requires the Trilogy Save Editor to be useful, so it's not standalone
For Mass Effect Legendary Edition players who love fine-tuning their Shepard's face and want a visual reference for Offset Bones. Skip if you're not using the Trilogy Save Editor or prefer gameplay mods.
💡 Beginner Tips
- Open the screenshots side-by-side with the Trilogy Save Editor to compare values visually.
- Use the organized folders to quickly find the specific feature you're tweaking (e.g., eyes, nose).
- Remember that Offset Bones affect the face mesh—test in-game after each change to avoid surprises.
📊 Mod Details
- Game
- Mass Effect Mods
- Author
- voilete
- Version
- 1.0
- Downloads
- 2,406
- Endorsements
- 207
- Category
- Utilities
- Created
- 7/6/2021
- Updated
- 7/6/2021
🔧 How to Install Mass Effect Mods
Download from Nexus.
📖 Full step-by-step install guide for Mass Effect →
Visit the official mod page for specific installation instructions for this mod.
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