A Lot Of Videos (ALOV)

⭐ — (8,345) 📥 351,605 downloads 📌 v3.0

By Audemus and ALOV Team · Visuals

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About This Mod

ALOV is an exhaustive and comprehensive 4K 60fps video overhaul project powered by AI and augmented with faithful in-game remakes, error corrections and other misc improvements.

A Lot Of Videos (ALOV)

An exhaustive and comprehensive 4K 60fps video overhaul project powered by AI and augmented with faithful in-game remakes, error corrections and other misc improvements.

Bonus Optional Addon: Relay Jump Remaster (LE2)

https://www.nexusmods.com/masseffectlegendaryedition/mods... rel="nofollow noopener" target="_blank">For Ultrawide Users: ALOV Ultrawide - 21:9

What does this mod do?

ALOV is a project inspired by A Lot of Textures (ALOT) by CreeperLava, that remasters all of the prerendered cutscenes in the Mass Effect Trilogy, that cannot be fixed or upgraded with texture/content mods, to stunning 4K resolution (and in most cases 60fps)

Mass Effect games have 2 types of visuals displayed in them:

  • []Real-time rendered visuals, which consist of things like 3D models, textures, menus etc.[/] []Cutscenes and loading screens that are just video files due to the technical limitations of rendering them in real-time.[/]
While BioWare claimed to have upscaled/rerendered the prerendered cutscenes to get them to 4K resolution, in most cases this is a white lie at best. The majority of the videos in Legendary Edition are 1620p resolution, but most of them can be downscaled to 1080p or even 720p with no difference in quality whatsoever.

That's where ALOV comes in. Our project uses a far more aggressive and carefully considered upscaling approach. Every single shot of every single video has been analyzed and upscaled with individual settings that produce the best possible result. This meant that on a shot-by-shot basis, the videos were downscaled to their 'true' resolution. upscaled with the best suited AI model, sharpened with manually calibrated AI settings, interpolated to 60fps (in most cases) and then encoded at a much higher bitrate than vanilla. In a few cases, we were able to recreate a video completely from scratch by recreating the scene in-game and recording natively at 4K 60fps. Additionally, several visual bugs such as mesh clipping, rogue UI elements, glitches etc have been corrected.

We are also perhaps the very first mod project to ship videos encoded in the Bink 2 format.

The ALOV project has been featured many outlets such as Eurogamer, IGN, DSOGaming, Overclock3D, https://dontfeedthegamers.com/mass-effect-trilogy-remaste... rel="nofollow noopener" target="_blank">DFTG and TheGamer.

https://discord.gg/su8XjdUQPw" rel="nofollow noopener" target="_blank">


How this was done:

Mass Effect Legendary Edition features 601 Bink 2 videos, weighing in at 16GB

After certain videos were omitted (such as a few videos that truly were 4K and were not suited to interpolation, or weren't worth upscaling), the remaining videos were either given the full AI treatment or fully remade in-game.

Downscaling

BioWare upscaled most of their source 1080p videos 150% to 1620p. However whatever technique they used is very lackluster. It's important when upscaling to ensure that the resolution of your source matches the amount of actual data that's in the frame so that the AI can properly interpret the data and fill in detail as the image scales.

In order for our upscales to be effective, we needed to figure out the 'true' resolution of the videos. We picked a sample frame from each shot (for example a 1620p one) and then downscaled it to various resolutions (without sampling). We then saved the image, opened it again, scaled it back up to the original resolution, and compared it against the vanilla frame. In many cases, the source frame was indistinguishable from even a 720p downscale. Yes, that's right - much of LE's videos are still 720p quality. We then repeated this process for every shot of every video (well over 2000 shots).

Upscaling

We used Topaz Video Enhance AI for the main upscaling portion of the project. However, we didn't simply throw the frames into the AI and tell it to upscale everything to 4K with the same settings. We picked 4 AI models from the software that were best suited to our videos. These were Artemis High Quality, Artemis Medium Quality, Gaia High Quality and Gaia Computer Generated. Just like for the downscaling checks, every shot of every video was compared against these AI models to determine which one provided the best upscale.

For example, Artemis Medium is much better at denoising but can completely blur out fine details if used on the wrong shot. Gaia Computer Generated doesn't do a good job at increasing quality, but it does an excellent job at antialiasing, so that model was picked often for videos BioWare had rerendered at 4K in-engine but still had lots of aliasing.

Sharpening

Interpolation

In the original development of ALOV back in 2019, interpolation was entertained as a possible step in the production pipeline to get the vanilla 30fps videos to 60fps. Ultimately, we decided that the result was still too inconsistent as much of the time, the quality of the interpolation was simply too poor. In 2021 however, AI-powered interpolation is finally at the point where we feel it's worth including in the project.

For the 2021 release, we used Video Enhance AI's newly released Chronos model, which can be used to create AI based slow motion, or increase the frame rate. Almost all videos were interpolated from 30fps to 60fps (in some cases from 24fps or even 15fps!). This interpolation model was still very young and while most of the results were good, it still produced a lot of errors. These errors were smoothed out in many, many cases via post-editing in After Effects.

For the 2026 3. 0 release, we updated to using Topaz' newer Apollo model for most interpolation, which was a significant improvement. In cases where this model was still not able to handle certain shots, we used the open source GMFSS model at maximum quality settings. This was extremely slow and GPU intensive, so we only used it on the shots that needed it. As a result, ALOV 3. 0 required almost no manual fixes via post-editing. The quality still isn't 100% perfect, but it's not far off.

Post-FX / Correction

In-game Remakes

Delivery

In total, ALOV for LE contains 500 videos weighing in at 23GB


Compatibility:

ALOV for LE is fully compatible with all mods. If you are a mod author who intends to ship videos in your mod, please get in touch as I'd be more than happy to grant you access to our upscale archive, or even help you make the videos themselves.

You must run your game at a minimum of 60fps in order to ensure smooth performance with this mod. If you run the game at 30fps, many

videos will play at half speed, resulting in severe desync issues.

https://www.nexusmods.com/masseffect/mods/114?tab=files" rel="nofollow noopener" target="_blank">

For those who pla

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Mod Details

Game
Mass Effect Legendary Edition
Author
Audemus and ALOV Team
Version
3.0
Downloads
351,605
Endorsements
8,345
Category
Visuals
Last Updated
7/17/2026

How to Install Mass Effect Mods

Use ME3Tweaks Mod Manager. Texture mods via MEM.

Visit the Nexus Mods page for specific installation instructions for this mod.

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FAQ

Is A Lot Of Videos (ALOV) safe to download?

Linked from Nexus Mods which scans all files for viruses. Always download from the official source.

Does this mod work with the latest game update?

Last updated 7/17/2026. Check the official download page for version compatibility.

Where can I learn more about Mass Effect modding?

Check our complete Mass Effect modding tools guide for step-by-step setup instructions.