Enhanced Convoy
🟢 Updated this monthPreview

🔍 Analysis
- 🏆 #89 of 97 Miscellaneous mods in this game by downloads
📋 About This Mod
In vanilla Mad Max, every convoy can be wiped out exactly once. Clear a route and it stays neutralized for the rest of your save — the roads get emptier the longer you play.
This mod brings convoys back. Once you're done with a wreck, the game's own logic rebuilds the convoy and sends it back onto its route, in the same play session, without reloading a save. Most convoys also ride with two extra scout cars, so a five-car convoy becomes seven.
Nothing about the destruction itself is changed. The map icon, the hood ornament you loot from the wreck, the wreck cleanup and the region Threat all behave exactly as they always did — the mod only steps in afterwards.
How respawning works
A destroyed convoy becomes eligible only after the game has finished its own wreck handling: you've collected the hood ornament and the wrecks have despawned. From that moment a random 3–8 minute timer runs. When it expires and you're more than 2 km away, the convoy is rebuilt — drive back to the route and it's running again, escort and all. Convoys you destroyed before installing the mod are picked up too.
- Convoys respawn automatically, no hotkey or reload required
- Two extra escorts on most convoy types
- Works on saves where routes are already cleared
- Wreck, relic and region Threat untouched
- F3 – diagnostics panel; F4 – respawn every eligible convoy now
- Writes a session log, so a bug report doesn't need screenshots
Requirements
Mad Max (2015, PC) and the Ultimate ASI Loader by ThirteenAG (included in the download). Install instructions are in the README inside the archive — note that the dropzone folder must be copied too; it's what gives the extra escorts road positions to drive in.
Beta notes — please read
This is a beta, tested by one person. Back up your saves.
- Steam is untested. Earlier versions only accepted the GOG executable; this one finds what it needs by scanning the running game, so Steam should work — but nobody has confirmed it. If you're on Steam, install it and check the first lines of scripts\convoy_respawn_log.txt: they state whether every signature resolved. Please report either way, it takes a minute and it's the one thing I can't test myself.
- The largest convoys keep their stock escort. Adding cars to them stalls their spawn batch, and they turn up as a dust cloud with no vehicles. Rather than ship that, those convoy types are deliberately left exactly as vanilla. Still an open problem.
- Region Threat didn't move when a respawned convoy was destroyed in testing, but that was only checked in a region whose Threat was already low. Reports welcome.
- The status box is always visible in this beta.
Reporting problems
Send scripts\convoy_respawn_log.txt (plus scripts\convoy_crash_stack.txt if the game crashed) and your store and game version. The log records which addresses resolved, what each convoy did, and any spawn failure — that's usually enough to find the ca
📊 Mod Details
- Game
- Madmax Mods
- Author
- keyzer2891
- Version
- 0.9.1
- Downloads
- 34
- Endorsements
- 0
- Category
- Miscellaneous
- Created
- 9/21/2026
- Updated
- 9/25/2026
🔧 How to Install Mad Max Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Mad Max →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Mad Max commands, item IDs, and more.
Keep browsing — more Mad Max mods await