Convoy Respawn(beta)
🟢 Updated this monthPreview

🔍 Analysis
- 🏆 #95 of 97 Miscellaneous mods in this game by downloads
📋 About This Mod
Destroyed convoys respawn in the same session, rebuilt by the game's own logic. Wreck, hood ornament and region Threat untouched. GOG build only (auto-disables elsewhere). Beta.
Description
Convoy Respawn brings destroyed convoys back. In vanilla Mad Max every convoy can be wiped out exactly once — after that the route stays neutralized for the rest of your save. With this mod, once you're done with a wreck, the game's
own logic rebuilds the convoy and sends it back onto its route, in the same play session, no save reload needed.
The destruction itself is left completely vanilla: the map icon, the hood ornament you loot from the wreck, the wreck cleanup and the region Threat all behave exactly as they always did. The mod only steps in afterwards.
This is a public beta, tested on one machine over a few days. Back up your saves before trying it.
Installation instructions
1. Copy dinput8.dll (Ultimate ASI Loader, included) into the game folder, next to AVAMain.exe. Skip this if you already use the ASI loader for other mods.
2. Copy scripts\MadMax_ConvoyRespawn.asi into <game folder>\scripts\. Create the scripts folder if it doesn't exist.
3. Start the game. A small status box in the top-left corner should read Convoy Respawn Mod: ACTIVE | game version check: OK.
To uninstall, delete scripts\MadMax_ConvoyRespawn.asi.
Main features
- Destroyed convoys respawn in-session — no reload, no hotkey required.
- Respawn is gated on the game's own wreck lifecycle: after you collect the hood ornament and the wrecks despawn, a random 3–8 minute timer starts; when it runs out and you're more than 2 km from the wreck, the convoy is rebuilt with its full escort.
- Convoys destroyed before installing the mod are picked up too.
- Nothing about the wreck, loot or region Threat is changed.
- F3: diagnostics panel (per-convoy state, timer, distance). F4: respawn every eligible convoy right now.
- Built-in safety check: the mod verifies the game executable at startup and disables itself, with a message, on any unsupported build.
Requirements
- Mad Max (2015, PC), non-Steam (GOG) build of AVAMain.exe dated 2015-12-07. The Steam build is not supported yet — the mod will show a message and stay inactive. If you're on Steam and want to help add support, please get in touch.
- Ultimate ASI Loader by ThirteenAG (a copy is included in the download).
Source code and issue tracker: https://github.com/PabloCGSilva/MadMax-ConvoyRespawn
- gigaHours, for MadMaxEzStorm and the mm_sdk this plugin is built on, and Paul44 for theMadMaxSpawner, which was a useful reference.
- ThirteenAG, for the Ultimate ASI Loader.
- The gibbed / Gibbed. MadMax tool authors, whose file-format work made the game's data readable.
- Reversr69, whose Cheat Engine table pointed the way to several engine functions.
📊 Mod Details
- Game
- Madmax Mods
- Author
- keyzer2891
- Version
- 0.9.0
- Downloads
- 4
- Endorsements
- 0
- Category
- Miscellaneous
- Created
- 9/21/2026
- Updated
- 9/21/2026
🔧 How to Install Mad Max Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Mad Max →
Visit the official mod page for specific installation instructions for this mod.
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