Theatrical Autobrew
🟢 Updated this monthPreview

🔍 Analysis
- 🏆 #774 of 790 Gameplay mods in this game by downloads
📋 About This Mod
An adaptation of JerryYOJ's Autobrew: open a recipe, press F8, and Henry brews it on screen, step by step and in real time - pouring, grinding, boiling, the hourglass, bellows and distilling. No instant results.
Theatrical Autobrew
An adaptation of Autobrew Returned and Enhanced by JerryYOJ
Open a recipe in the alchemy book, press F8, and Henry brews it - visibly, step by step, in real time: he pours the base, grinds and adds each ingredient, sets the pot on the fire, waits for the boil, turns the hourglass once per recipe turn, works the bellows for strong boils, and distils or pours the result. No instant results - the brew takes as long as it would by hand.
Based on Autobrew by JerryYOJ
This mod is not an original work. It is an adaptation of JerryYOJ's Autobrew: the recipe planner and brewing logic are ported from Autobrew's public source code (libKCD2 on GitHub, Projects/Autobrew), which is licensed under the GNU GPL v3. What this version changes is the execution - every step is played out on screen in real time - and it runs as its own plugin. All credit for working out how brewing can be automated goes to JerryYOJ.
If you want the original, with its own features (brewing mistakes, looping, MCM settings), please use his mod. Do not run both at the same time.
This is one of our first mods for Kingdom Come: Deliverance II. It has only been tested on one setup, so there are bound to be issues we have not run into yet. Bug reports (with the log - see below) are very welcome.
Features
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[]Brews the recipe open in the alchemy book, performing every step on screen[/]
[]Weak and strong boils, bellows, distilling, grinding and powders[/]
[]One hourglass turn per recipe turn, waiting for the actual boil[/]
[]F8 to start or stop at any time; key configurable in an .ini file[/]
[]Update-safe: if a game update changes the code it relies on, the mod switches itself off instead of breaking your game[/]
Requirements
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[]Kingdom Come Script Extender (KCSE) by JerryYOJ[/]
[]Address Library For KCSE by JerryYOJ (required by KCSE)[/]
Installation
Vortex: install as usual.
Manual: copy the theatrical_autobrew folder from the archive into <game>\Mods\ - you should end up with Mods\theatrical_autobrew\KCSE\Plugins\kcd2_alchemy.dll.
Uninstall: delete that folder.
How to use
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[]At an alchemy table, open the book to the recipe you want (all ingredients in Henry's inventory).[/]
[]Press F8 (with the book open, or just after closing it at the table).[/]
[]Press F8 again at any time to stop.[/]
Settings
(Mods\theatrical_autobrew\KCSE\Plugins\kcd2_alchemy.ini)-
[]Brew=F8 - start/stop key[/]
[]DebugLog=0 - 1 = detailed log for bug reports[/]
Known issues and limitations
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[]Only tested with the Steam version of the game (1. 5.x, build 15693).[/]
[]Brews one batch per key press (no looping).[/]
[]Recipes with steps the mod cannot perform are refused (the log says why).[/]
[]Each boiling turn takes slightly longer than the hourglass, because the mod waits for the pot to boil before turning it; this has not affected quality in testing.[/]
[]If the brew is interrupted (you leave the table, open a menu, get attacked), the mod stops; finish by hand or reset the table and start again.[/]
[]Mods that change the alchemy minigame or recipes may not be compatible.[/]
Game updates
The mod does not rely on fixed memory addresses. At startup it locates the game code it needs by pattern and by class name. If an update changes that code, the mod disables itself and changes nothing - the game plays as vanilla and does not crash. The log will say "disabled: this game version is not supported yet"; check back here for an update.
Bug reports
Please attach kcd2_alchemy.log (next to the DLL, rewritten every session), ideally with DebugLog=1, and name the recipe.
Credits
[]JerryYOJ - for Autobrew, which this mod is built on, and for KCSE, the Address Library and libKCD2[/]
[]Warhorse Studios - for Kingdom Come: Deliverance II[/]
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[]Only tested with the Steam version of the game (1. 5.x, build 15693).[/]
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[]Brew=F8 - start/stop key[/]
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[]Kingdom Come Script Extender (KCSE) by JerryYOJ[/]
📊 Mod Details
- Game
- Kingdomcomedeliverance2 Mods
- Author
- Flubbermunchkin
- Version
- 1.0.0
- Downloads
- 10
- Endorsements
- 0
- Category
- Gameplay
- Created
- 9/28/2026
- Updated
- 9/28/2026
🔧 How to Install Kingdom Come: Deliverance Mods
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