Horse Route Follow
🟢 Updated this monthPreview

🔍 Analysis
- 🏆 #19 of 21 Horses mods in this game by downloads
📋 About This Mod
Horse auto-follow takes the right turn at every fork to reach your custom map marker, with the route drawn on the map like fast travel. GPS-style: wrong turns are recalculated, and the horse stops when you arrive.
Horse Route Follow
The horse auto-follow picks a random branch at every fork. With this mod it follows a route to your custom map marker instead: place a marker, get on a road, let the horse follow, and it takes the right turn at every junction - like a GPS. The route is drawn on your map with the same dotted line the game uses for fast travel, and the horse stops when you arrive.
New in 1. 0. 2
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[]No more on/off hotkey: the mod is always active while a custom marker is placed. An accidental F6 press (or another mod using F6) could silently switch it off in 1. 0. 0 - this should hopefully fix the reports of the mod not working at all, although we could not reproduce them.[/]
[]The horse now stops at the point of road closest to your marker, also on long roads without junctions (it could ride past the marker there).[/]
[]The route is planned once and kept; it is only recalculated when you actually leave it.[/]
[]Fixed the first route of a session sometimes being planned on the wrong region's roads.[/]
This is one of our first mods for Kingdom Come: Deliverance II. It has only been tested on one setup, so there are bound to be issues we have not run into yet. Bug reports (with the log - see below) are very welcome.
Features
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[]Follows a road route to your custom map marker, turning correctly at every fork[/]
[]Route drawn on the map (fast-travel style dotted line) as soon as you place a marker[/]
[]GPS-style: the route starts in the direction you are travelling, is planned once, and is only recalculated if you leave it[/]
[]Stops the horse on the point of road closest to your marker (also for markers placed away from roads)[/]
[]Uses only the game's own auto-follow - the mod chooses between the roads it offers and never steers the horse itself[/]
[]Always on while a custom marker is placed - no hotkey; settings in an .ini file[/]
[]Update-safe: if a game update changes the code it relies on, the mod switches itself off instead of breaking your game[/]
Requirements
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[]Kingdom Come Script Extender (KCSE) by JerryYOJ[/]
[]Address Library For KCSE by JerryYOJ (required by KCSE)[/]
Installation
Vortex: install as usual.
Manual: copy the horse_route_follow folder from the archive into <game>\Mods\ - you should end up with Mods\horse_route_follow\KCSE\Plugins\kcd2_autotravel.dll.
Uninstall: delete that folder.
How to use
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[]Open the map and place a custom marker - the route appears as a dotted line.[/]
[]Get on your horse, ride onto a road and let auto-follow take over as usual.[/]
[]The horse follows the route and stops on the road as close to the marker as it gets.[/]
[]Remove the marker to ride with the game's normal auto-follow.[/]
Settings
(Mods\horse_route_follow\KCSE\Plugins\kcd2_autotravel.ini)-
[]BrakeOnArrival=1 - stop the horse on arrival[/]
[]ArriveDistance=3 - how many metres before the closest road point to stop (raise if it overshoots)[/]
[]UTurnPenalty=400 - how many extra metres a turn-around at a dead end counts as[/]
[]MapRoute=1 - draw the route on the map[/]
[]DebugLog=0 - 1 = detailed log for bug reports[/]
Known issues and limitations
[]Only tested with the Steam version of the game (1. 5.x, build 15693).[/]
[]Hardcore mode has not been tested and is not supported yet.[/]
[]Routes can sometimes take an odd detour even when a more direct main road exists. This is a known bug in how the mod reads the game's road network; the route still gets you there. A fix is planned.[/]
[]Starting while facing away from the marker: the horse cannot turn around by itself, so the route continues ahead and loops back. Turn the horse around yourself for the direct route.[/]
[]Trosecko is well tested; Kuttenberg and the monastery map are included but have had little testing.[/]
[]Only roads the game can auto-follow are used, so routes can differ from the roads drawn on the map; some followable trails are not drawn on the map at all.[/]
[]At a road that simply ends, the horse stops - turn around and it continues.[/]
[]In towns with many small streets the route can occasionally take a detour before it settles.[/]
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[]Follows a road route to your custom map marker, turning correctly at every fork[/]
📊 Mod Details
- Game
- Kingdomcomedeliverance2 Mods
- Author
- Flubbermunchkin
- Version
- 1.0.2
- Downloads
- 92
- Endorsements
- 1
- Category
- Horses
- Created
- 9/28/2026
- Updated
- 10/1/2026
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