More Sensible Weapons and Armor
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 2.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #21 of 38 Armour mods in this game by downloads
📋 About This Mod
This mod aims to give weapons and armour more sensible stats plus clearer use cases and progression, while preserving that real KCD feel. It stays very close to vanilla and within the spirit of the game, while fixing obvious oversights and making some poorly balanced and obviously bad items more useful.
It is neither a balance nor a realism mod, although it improves on vanilla in both areas.
What this mod offers:
- []Armour stats now line up more with their visual appearance. Armour that only covers half the limb now weighs less than full-limb protection, items without mail (e.g. kettle hat) are much less noisy than mail, there's more variance between chainmail types, spurs are less noisy, and so on.
- []Mail and plate items now have strength requirements ranging from "trivial" (5) to "onerous" (15). Additionally, items have been spread out into a wider range of light and medium armour tiers, to provide for a more natural sense of progression. (Unfortunately, due to how the game handles stat requirements, armor strength requirements are a cosmetic change only).
- []Many neglected items have been improved to give them a use case, including the Tusk, Sheba, and Envoy swords, Axes, Cuman cloth/leather gear, jackets/vests, sabres, and a variety of other items.
- []Some overly strong weapons like the Stinger and Polearms had their damage slightly reduced. They remain very strong in their category but should no longer be a recipe for instant death.
- []Light armor perk rework. Many more items now count as light armour (including some helms), and obviously heavy armour items like late-game brigandines now correctly count as plate. (These changes are less aggressive and more realistic than Pandor's Light armor fix.)
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[]Dozens of miscellaneous changes to smooth out rough edges from vanilla. Saddles no longer break in a single hit, "Light" items now weigh less than "Heavy" items, "decorated" items now have higher charisma & conspic, Ravens Beak & Spiked Warhammer now have the correct icons, previously identical items now have different stats and use cases, and so on.
[](Optional) An optional version of this mod that incorporates no stolen tags, as these mods conflict.
How do I know if this mod is for me?
If you want something that makes neglected items more sensible or believe that almost all weapons & armour should be useful depending on your build, then this is for you. If you want a difficulty or an economy mod, or something that adds a lot of new items, this mod doesn't do that.
Notes on difficulty:
Although not a difficulty mod, some changes may affect your experience.
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[]It takes longer to be able to equip mail and plate armour (starts around strength level 6 with some exceptions).
[]The maximum achievable armour rating has decreased very slightly, due to late game combat jacket/jupon nerfs.
[]The strongest polearms (e.g. Halberd, spears) are noticeably less damaging.
[]There's a much wider range of useful light and medium armour pieces. Non-plate wearing players can reach higher armour ratings more easily.
[]Some Cumans deal up to ~10% more damage and take ~5% less damage due to sabre and caftan buffs (depends on your armour, and what they spawn with).
- Quests and quest items are unaffected.
Overall, I would say the game is slightly harder but the most egregious difficulty spikes have been reduced, and the player has a much wider range of options to handle it. I'd be surprised if you noticed a major change in difficulty.
Requirements:None :). While it is designed for players with all DLC, this mod will work with any combination of DLC packages or no DLC at all.
Language / Localization:
This mod works in every language, as it only changes numeric values.
Install/Uninstall:
Extract the zip folder contents, and move the MoreSensible folder to your Kingdom Come/Mods folder. That's it.
You can check if the mod is loading by using the tilde ` key to open the console when in-game. The name of the folder ("MoreSensible") should appear in the console. Alternatively, check the stats on the cuman harness, spurs, or a mail hauberk. If you have issues with the mod making no changes in-game, read this first.
To uninstall, simply delete the MoreSensible f
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[]It takes longer to be able to equip mail and plate armour (starts around strength level 6 with some exceptions).
More Sensible Weapons and Armor is a vanilla-friendly overhaul for Kingdom Come: Deliverance that adjusts weapon and armor stats to better match visual appearance and improve progression. It fixes underperforming items, rebalances overpowered weapons, and reworks the light armor perk, all while preserving the game's core feel. With 196 endorsements and recent updates, it's a solid choice for players seeking sensible tweaks.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 196 endorsements and 8,439 downloads, showing a solid following.
- Stays true to vanilla while fixing obvious oversights, so it won't break the game's feel.
- Actively maintained, last updated March 2025, so it's likely compatible with current game versions.
⚠️ Cons
- Strength requirements for armor are cosmetic only, so they don't actually affect gameplay.
- Not a full balance overhaul—some may find the changes too subtle or incomplete.
- No explicit install instructions or dependency list provided, so you'll need to figure out installation yourself.
For KCD players who want a more logical and balanced gear system without straying from vanilla. Perfect for those who hate seeing half-armor weigh the same as full plate or useless swords. Skip if you're looking for a total overhaul or hardcore realism mod.
💡 Beginner Tips
- Since this mod tweaks stats, start a new playthrough or load a save before acquiring gear to see the changes.
- Check the mod's forum page for any compatibility notes with other balance mods you might use.
- If you're using a mod manager, make sure to enable the mod and set the correct load order (usually after other gameplay mods).
📊 Mod Details
- Game
- Kingdom Come Mods
- Author
- Braxus
- Version
- 1.11
- Downloads
- 8,439
- Endorsements
- 196
- Category
- Armour
- Created
- 5/10/2024
- Updated
- 3/8/2025
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Kingdom Come Mods
Create /Mods/ folder in Data directory. Use Vortex for complex mods.
📖 Full step-by-step install guide for Kingdom Come →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Kingdom Come commands, item IDs, and more.
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