AutoCfg Loader Compatibility Patcher

⭐ — (7 endorsements) 📥 482 downloads 📌 v1.0.2py 📅 3/2/2025
🟠 Updated over a year ago

By TheManualEnhancer · Utilities

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/3/2025 📅 Created: 3/2/2025

🔍 Analysis

  • 🏆 #51 of 89 Utilities mods in this game by downloads

📋 About This Mod

HTML (or Python) based application to automatically patch all unsupported "cfg" mods in your game to be compatible with my "AutoCfg Loader" mod.

Note: This is not a mod. It as an application/tool to generate compatibility patches for mods that are not natively supported by my AutoCfg Loader mod (adding support for them in your game).

What Does This Do?

  • []Generates a "Mods.zip" file containing the necessary files for all installed cfg mods that are not natively supported by my "AutoCfg Loader" mod.

    []Extract/copy the generated zip file's contents to your main KCD2 install folder to patch all mods.

    []Patched mods should not break with mod or game updates as long as the mod author doesn't overwrite the patch files for some reason in an update (note that patched mods will not use updated values from mod updates, though. For this, you will need to re-generate the patch, or the mod author will need to add native support.).

    []The tool can also be used by mod authors to generate the necessary files they should bundle with their mods to add native support for "AutoCfg Loader". This is how I quickly/easily added support for (the many variants of) my Vividus Lux - Vivid Lighting mod.

    What Is "AutoCfg Loader" And Why Would I Want To Add Compatibility For It To My Mods?

    • []AutoCfg Loader is a mod for the game that will automatically fully execute .cfg files from installed (and compatible) cfg mods whenever the player launches the game, spawns into a game session, or unpauses the game, ensuring that the game does not override their values.

      []Includes "console commands" to enable/disable supported mods in-game (or the entire mod), as well as "autoexec.cfg" commands to disable on game launches (see screenshots for examples of this). This can be extremely useful for modders to test their cfg mods and compare against vanilla (or other cfg mods). It can also be useful for photo mode if you'd like to only have some mods activated (or deactivated) for screenshots.

      Installation:

      Extract anywhere and run the included "AutoCfg Compatibility Patcher.html" (or ".py" for the Python version) file and follow the instructions in the app.

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      Potential F. A. Q.s:

      Will this generate patches for mods that already contain their own scripts to auto-execute their cfg files (such as "Load Cfg After Level" by u/nimbul or "Enhanced Global Illumination" by u/vktrfly)?

      [*]No, any cfg mods containing scripts will be ignored by the application. The application will technically ignore any mods that have a ".pak" file inside of their "Data" folder, except for ".p

📊 Mod Details

Game
Kingdom Come 2 Mods
Author
TheManualEnhancer
Version
1.0.2py
Downloads
482
Endorsements
7
Category
Utilities
Created
3/2/2025
Updated
3/3/2025

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