Simple Weapon Rebalance
🟢 Updated this monthPreview

🔍 Analysis
- 🏆 #71 of 77 Miscellaneous mods in this game by downloads
📋 About This Mod
Rebalances the weapons in the game to increase difficulty and make more weapons viable for combat.
This mod rebalances most of the weapons in the game in order to achieve two objectives. Firstly, the challenge of the game should be greatly increased. Secondly, more weapons should be viable due to the most powerful weapons being reigned in and the weakest ones being buffed. This mod is designed to be used with my other balance mods - see the bottom of this page. Also, consider checking out my mod list on Steam.
Breakdown of weapon changes
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[]All non-unique machetes penetration reduced to None (down from Heavy)[/]
[]Unique machete (Legion's Pride, carried by Pierre) penetration reduced to Light (down from Heavy)[/]
[]Unique machete (The Thing) penetration reduced to Light (down from Heavy) [/]
[]All non-unique knife penetration reduced to Light (down from Heavy)[/]
[]Unique knife (Guthook Knife, carried by Omryn) crit chance improved to 3% per merc level, base damage improved by 2, penetration reduced to Medium (down from Heavy)[/]
[]Unique throwing knife (Endless Knives, carried by Blood) penetration reduced to Light (down from Heavy) [/]
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[]All handguns: single-shot AP cost reduced to 3 (down from 4)[/]
[]Anaconda: range reduced to 18 (down from 20)[/]
[]Desert Eagle: reliability improved to 50 (up from 20), range increased to 16 (up from 12)[/]
[]Hi-Power: weapon range improved to 16 (up from 14)[/]
[]Beretta: reliability improved to 80 (up from 20) and range increased to 16 (up from 14)[/]
[]Tex's Custom Six-Shooters: damage increased to 20 (up from 17), penetration improved to Light (up from None) and reload AP cost reduced to 2 (down from 3).[/]
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[]All SMGs: single-shot AP cost reduced to 3 (down from 4), burst fire reduced to 4 (down from 5)[/]
[]Lion's Roar: range increased to 20 (up from 16)[/]
[]AK-SU: damage increased to 22 (single-shot, burst fire is adjusted automatically) (up from 20)[/]
[]Commando: damage increased to 19 (single-shot, burst fire is adjusted automatically) (up from 17)[/]
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[]M1014: range increased to 14 (up from 12), armour penetration increased to Light (up from None) [/]
[]Auto 5: reliability improved to 50 (up from 20)[/]
[]Unique Auto 5 (Ma Baxter's Argument Invalidator): reliability improved to 50 (up from 20)[/]
[]Double-Barreled Shotgun: range increased to 10 (up from 8)[/]
[]AA12: range increased to 12 (up from 8), armour penetration increased to Light (up from None), is now cumbersome[/]
Assault Rifles
[]AK-47: range reduced to 22 (down from 24)[/]
[]AK-74: damage reduced to 26 (down from 30), armour penetration decreased to Light (down from Medium) [/]
[]FN-FAL: reliability improved to 75 (up from 50), single-shot AP cost increased to 6 (up from 5) & burst fire increased to 7 (up from 6)[/]
[]FAMAS: single-shot AP reduced to 3 (down from 4) & burst fire reduced to 4 (down from 5), damage increased to 19 (up from 16)[/]
[]Galil: range decreased to 26 (down from 30)[/]
[*]AUG: range decreased to 26 (down from 30), aim bonus redu
📊 Mod Details
- Game
- Jaggedalliance3 Mods
- Author
- Yosharian
- Version
- 1.09
- Downloads
- 18
- Endorsements
- 0
- Category
- Miscellaneous
- Created
- 9/3/2026
- Updated
- 9/14/2026
🔧 How to Install Jagged Alliance 3 Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Jagged Alliance 3 →
Visit the official mod page for specific installation instructions for this mod.
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