Improved Mercs

⭐ — (0 endorsements) 📥 16 downloads 📌 v1.08 📅 9/4/2026
🟢 Updated this month

By Yosharian · Miscellaneous

⬇ Download Mod Source: Nexus Mods 📅 Updated: 9/10/2026 📅 Created: 9/4/2026

🔍 Analysis

  • 🏆 #72 of 77 Miscellaneous mods in this game by downloads

📋 About This Mod

Alters the statistics and starting perks/traits of mercenaries to improve game balance and make more mercenaries viable.

This mod alters most of the game's mercenaries to improve game balance and make more mercenaries viable.  Statistics like Health, Agility and Dexterity are tweaked, and starting perks or traits are altered.

Recruit Mercs

  • []Leadership increased to 47 (up from 9)[/]

    []Added Teaching tactical perk[/]

This leadership boost and Teaching perk helps him teach his high attributes to other mercenaries, and helps justify his high cost without erasing his obvious weaknesses.

  • []Medical increased to 65 (up from 50)[/]

    []Added Throwing tactical perk[/]

Small buff to her medical to give her wider utility without her moving out of her niche of being a stealthy attacker. Throwing helps her use throwing knives to achieve stealth kills.

  • []Dexterity increased to 86 (up from 66)[/]

    []Mechanical reduced to 23 (down from 43)[/]

    []Starting perk Distracting Shot switched to Opportunistic Killer[/]

Omryn is meant to be an overwatch merc and capable with his knife, so his low dexterity makes no sense.  Similarly, it makes sense for him to start with Opportunistic Killer, which is an overwatch perk, rather than Distracting Shot.

  • []Mechanical increased to 95 (up from 85)[/]

    []Tactical perk Mr Fixit switched to Teaching[/]

There are no mercs with high MEC and the Teaching perk so this helps Livewire fill a gap in the A. I. M. roster.

  • []Dexterity increased to 85 (up from 65)[/]

    []Mechanical increased to 81 (up from 67)[/]

Kalyna is meant to be a mechanic and a marksman, and can get quite expensive. It's reasonable, then, to give her decent dexterity and mechanical scores.

  • []Medical increased to 31 (up from 17)[/]

A slight tweak to improve his utility.  He's a decent merc so he doesn't need much.

  • []Starting perk Killing Spree switched to Recoil Management[/]

    []Added Auto Weapons tactical perk [/]

Grizzly is clearly meant to be a machinegun specialist, so it makes little sense to give him a melee perk which he cannot use due to his low dexterity and agility.  Off The Hip is kind of underwhelming so giving him Auto Weapons helps improve this indirectly.

  • []Dexterity reduced to 79 (down from 87)[/]

    []Explosives reduced to 82 (down from 92)[/]

    []Wisdom reduced to 83 (down from 91)[/]

One of the most overpowered mercs in the game, Barry has insanely strong stats for his salary and rank.

Veteran Mercs

  • []Dexterity increased to 86 (up from 64)[/]

    []Wisdom decreased to 52 (down from 62)[/]

Fidel just needs a dexterity boost to make him more viable in melee.  This is justified by his high cost, and how difficult he can be to deal with, and is balanced out by a little Wisdom nerf.

  • []Medical increased to 85 (up from 72)[/]

    []Added Optimist personal perk[/]

Thor is very expensive so I think a little higher medical is justified here.  Some medical checks in the game are higher than 72 so it's a little annoying that he can't pass them.  Optimist suits him perfectly.

  • []Leadership increased to 55 (up from 18)[/]

    []Added Night Ops tactical perk[/]

    []Starting perk Distracting Shot switched to Rage[/]

Another Health perk fits Wolf better in my opinion, giving him faster access to the really good gold perks in this tree.  Rage is rarely seen as a starting perk so it helps make him a bit more unique.  Night Ops fits his background and he doesn't have many tactical perks. Lastly I've increased his LDR value as the way his unique perk interacts with the merc training operation is really counter-intuitive (it doesn't boost training speed at all).

  • []Health reduced to 77 (down from 90)[/]

    []Agility reduced to 81 (down from 88)[/]

    []Strength reduced to 72 (down from 84)[/]

    []Mechanical increased to 52 (up from 42)[/]

Ice has one of the strongest statlines in the game, despite being a fairly cheap merc, having high marksmanship, and a very good unique perk.  He needs to have some weaker stats.

  • []Agility reduced to 86 (down from 94)[/]

    []Starting perk Breach and Clear switched to Killing Spree[/]

Blood is fairly cheap and has an insanely good stat line, as well as a very strong unique perk and traits.  He needs weaker agility to bring him down a bit.  Also

📊 Mod Details

Game
Jaggedalliance3 Mods
Author
Yosharian
Version
1.08
Downloads
16
Endorsements
0
Category
Miscellaneous
Created
9/4/2026
Updated
9/10/2026

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