Uprising - Great Schism - Halo 2 Anniversary Campaign Mission Overhaul

⭐ — (7 endorsements) 📥 150 downloads 📌 v1.1 📅 10/19/2020
⚪ Last updated 2020

By C4M3R0N42 · Campaign

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/20/2020 📅 Created: 10/19/2020

🔍 Analysis

  • 🏆 #324 of 585 Campaign mods in this game by downloads

📋 About This Mod

v1.1 - Adds more allied Elites and Grunts to Uprising, as well as new allied units including Hunters and Jackals. Diversifies A.I. weapon and vehicle spawns, and modifies Elite armour in classic graphics.

It's back, until the next update breaks it again!

Welcome to Uprising: Great Schism, this mod aims to make Uprising more chaotic and fun by adding a lot more allied A. I. and switching up the weapon spawns of existing A. I. Are you sick of playing the mission Uprising on higher difficulties, only to be stranded on a huge mission with a pitiful number of allies to assist you? Are you sick of being presented with an awesome story sequence involving a Spec Ops Elite and a Zealot, only to watch these proud Sangheili warriors die in their first encounter? Then this is the mod for you! This mod has been tested on Heroic difficulty, and balanced to ensure that encounters are still challenging but there are enough allied A. I. that the usual numbers of casualties are acceptable.

One of the biggest issues with Uprising in the original game, in my opinion, was that it provides the bare-bones for an actual uprising and yet supplies you with a pitiful number of allies to actually make it happen. In total, the original mission only gives the player a maximum of 5 Elites and 5 Grunts, and that is only if the player gets very lucky with A. I. spawns.

Across the Uprising mission, there are several instances of A. I. spawns with an element of luck involved - the game will select one of a possible number of allies to spawn in several sections of the mission, but unfortunately in the original game the potential of this system is limited by the small number of allies in the spawning pool. This mod adds more interesting allies into these spawns, so there is a chance that different types of high-ranking Elites can assist the player.

There are lots of other additions in this mod as well - several unused encounters have been restored, including Drones that drop down from the rafters in one of the corridor rooms. There is now an allied Spectre in the vehicle section which can be filled with Elites. Enraged Hunters will disrupt the Brute lines and help the player march on the Bastion. Lastly, the Bastion itself is guarded by a Brute Packmaster.

List of Changes

- Altered Elite armour colours in classic graphics - added Major Domo and Minor Domo ranks

- Added new Elite ranks - Elite Sniper (Cyan), Silent Shadow Assassin (Burgundy), Elite Stealth (Black) and Elite Officer (Turquoise)

- Increased likelihood of Ultra or Major Elites landing with the Zealot

- Added opportunities for rarer Elites including Honour Guards to spawn, with a tiny chance of an Honour Guard Ultra or Councillor

- Added small squads of Grunts that spawn for the player throughout the mission

- Elite vitality has received a slight buff

- Wraith auto-turrets now work for the player

FAQ

Q. How many new allies are there?

A. Lots, it's difficult to say for certain because the spawns are influenced by the difficulty as well as an element of luc

📊 Mod Details

Game
Halothemasterchiefcollection Mods
Author
C4M3R0N42
Version
1.1
Downloads
150
Endorsements
7
Category
Campaign
Created
10/19/2020
Updated
10/20/2020

🔧 How to Install Halo: The Master Chief Co Mods

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