Halo 2 Ultimate Campaign Tweaks Remake - MCC Season 8

⭐ ⭐ (104 endorsements) 📥 3,186 downloads 📌 v1.1 📅 10/27/2021
⚪ Last updated 2021

By C4M3R0N42 · Campaign

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/24/2021 📅 Created: 10/27/2021

🔍 Analysis

  • 👍 3.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #32 of 585 Campaign mods in this game by downloads

📋 About This Mod

v1.0 - Halo 2 Ultimate Campaign Tweaks is back! Complete Campaign Overhaul for Halo 2 including more allied NPCs, more variety in A.I. weapons, more allied ODSTs, allied Brutes and enemy Marines on Sacred Icon, driveable Shadows on

This version of the mod is out of date. Click here for the new version that is compatible with the Floodfight patch.

Do you want to replay Halo 2 again in a whole new way? Do you wish Bungie had just one more week to add some finishing tweaks to the campaign? Do you wish more missions in Halo felt like Assault on the Control Room from Halo: CE? If so, then this is the mod for you.

The basic premise behind this mod is that Halo 2 didn't have enough allied A. I. and this is particularly obvious on higher difficulties. This mod uses the existing framework of the campaign to try to add a diverse range of new allied A. I. whilst also keeping the missions balanced. In the original game, the player would receive a small fireteam in most levels and, once they were all dead, a handful of allied A. I. would arrive to replace them.

This mod enhances that idea by supplying the player with a lot of A. I. allies at the start of the level and enhancing the various A. I. drops so that the player is less likely to end up in situations where their allies have been totally wiped out.

Now, your allies can take acceptable losses and you can still push on with a complete fireteam, and if you manage to keep your allies alive, you will be rewarded by having large squads in various points throughout the campaign, just like how Assault on the Control Room in Halo: CE functioned. Read a list of changes below, though is this is just a brief overview as there are many surprises throughout this mod.

After being broken with the Season 8 update, Halo 2: Ultimate Campaign Tweaks is back. The return of this mod comes in two phases, the first of which is complete.

Phase One is remaking the mod using the pre-existing Assembly tools. (DONE).

Phase Two involves learning how to use the newly released official modding tools to add new things to this mod. If you would like to help out with this, please read the message at the bottom of the page.

- Increased ally NPC numbers throughout the campaign

- Added more variety to ally weapons

- Added more variety to enemy ranks and weapons

- Added more dual-wielding Elites

- Added several unused encounters throughout the campaign

- More variety in allied NPC spawns throughout the campaign

- Wraith auto-turrets now work for the player

- Shadows are driveable

List of Changes (Warning - Spoilers!)

The Armoy

- More Marines are now present during the brief gondola ride

- Idle Marines in the atrium now wield a variety of weapons

Cairo Station

- All Marine spawns have been magnified to increase the number of allied NPCs

- Living ODST allies are now present in the mission

- All Marine spawn pools

📊 Mod Details

Game
Halothemasterchiefcollection Mods
Author
C4M3R0N42
Version
1.1
Downloads
3,186
Endorsements
104
Category
Campaign
Created
10/27/2021
Updated
12/24/2021

🔧 How to Install Halo: The Master Chief Co Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Halo: The Master Chief Co →

Visit the official mod page for specific installation instructions for this mod.

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