Overkill - Dawn and Requiem (OUTDATED)
⚪ Last updated 2021Preview

🔍 Analysis
- 🏆 #328 of 585 Campaign mods in this game by downloads
📋 About This Mod
Overkill is a total redesign of Halo's sandbox that aims to emphasize the strengths of Halo's game-play and minimize the weaknesses. Weapons are cleaner, movement is faster, projectiles are slower, grenades are uniquely tuned and enemy AI,
Picking up from where I left off with the now defunct Overkill - Installation 04, I decided that there was a Halo game that was close to my heart. Halo 4 really needed a drop of kick-ass... Well my mistake, Overkill is a gallon.
If you like Halo's "combat dance" and you think that the AI should have been more aggressive, but also more fair, you came to the right place.
With changes ranging from weapon balancing, materials, crosshair sizes, explosion effects, impact particles, enemy behaviours and so much more, Overkill aims to double down the guiding principle of making a more fair and balanced core gameplay loop that redesigns Halo 4's somewhat underwhelming sandbox to make for an overall experience where all weapons, armour abilities and vehicles have a chance to shine in their own unique way.
Combat has been tweaked to favour less of the "twitchy" longer-range gunfights, in favour of a middle ground where all of the elements, weapons, grenades, vehicles and close combat have a greater chance of overlapping in the majority of encounters. Almost every weapon now uses projectiles, with human weaponry featuring mild "believable but not realistic" bullet drop over greater ranges. Most weapons have also had an increase in accuracy.
Shields and Health underpin Halo's sandbox as the most important resources to manage. In Overkill, plasma weaponry is even more vital when tackling opponents with larger shield pools, but it quickly loses out to UNSC weaponry against health. Most precision weaponry is more lethal now than ever, with the aforementioned increases in accuracy granting a massive boost in potential destruction, however, precision weaponry is deliberately weaker against shields than their automatic counterparts, this gives automatic weapons an advantage that was sorely needed when considering the superior range and headshot capability of precision weaponry.
Below, you will find a quick summary of the bigger changes to gameplay.
Summary
[]Movement speed is a little faster and changes in direction are more responsive
[]Weapons are far more accurate overall and fit into more clearly defined roles
[]The strength/weakness system of shields/health are emphasized to put more focus on weapon pairing
[]Covenant visuals are heavily modified and ranks have been clearly defined
[]Enemies will open fire from much greater distances
[]Projectiles are now the standard - Kinetic projectile speeds are a little faster than in Halo 3, but Plasma is slower and more damaging
[]Bullet Magnetism has been eliminated - No more cheating bullets!
[]Enemies no longer cheat - no health or damage scaling on Hero
📊 Mod Details
- Game
- Halo Mcc Mods
- Author
- ReteroX
- Version
- 1.0
- Downloads
- 148
- Endorsements
- 8
- Category
- Campaign
- Created
- 8/23/2021
- Updated
- 9/2/2021
🔧 How to Install Halo MCC Mods
Use Vortex or manual.
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