Fallen Souls
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #38 of 103 Gameplay mods in this game by downloads
📋 About This Mod
Overall Overhaul - reworked basicly everything to my own original style, and what is? Detailed description is inside the main title page, this is short one: "You are weak fragile human no more hero from the start but you can become with
The Fallen Souls
"You were executed by hanging, condemned as another victim of possession by a corrupted aetherial soul. But unlike the countless others, you survived. Against all odds, you were given another chance to live—and to fight. Ahead of you lies a world crawling with horrors: endless undead swarms, occult cults, religious fanatics, Cthulhu-spawned abominations, and mutated monsters straight out of Lovecraft’s grim pages or the Witcher’s darkest tales. You will face almighty eldritch gods, as well as humans who delight in inflicting pain to ease their own misery.
You are no chosen hero—just another soul trying to protect family and friends, old and new. But how far will you go? Will you cling to the fragile limits of humanity, or will you reach for powers beyond human comprehension? Will you wield the corrupted strength of your enemies against them, or embrace the purifying fire of religious zealotry?
Whatever path you take, remember this: you are human. And humans are fragile. You barely survived your own execution—right now you are weaker than weak, a husk of life clinging on. Even if your will to live burns with hatred for the evil in this world, you must tread carefully until you regain at least the strength of your old self. You are not a hero—you are a fallen soul.
But within that cursed possession lies one gift: the unique potential for endless growth. If you endure, you may one day rise beyond humanity—stronger even than the transcendent beings feared by the lords of Cthulhu’s void and the eternal gods of the eldritch."
Instalation:
Extract it to the ... GrimDawn/mods , Be aware to have in the why like this ... GrimDawn/Mods/FallenSouls/...
Introduction:
1) Class & Difficulty Changes
- All classes reworked
- Visual cap = 50 (tiers at 1/5/10/15/20/25/30/40/50)
- True cap = 100 (after patch 2. 8)
- Each mastery now has unique positive & negative resistances.
- Second mastery unlocks at Lv. 50 (was 10).
- 5 levels + 1 Ultimate level (ultimate only via items).
- Each level is much stronger than the previous
- Be carefull with your energy!
- No more exclusive skills → combine freely.
- Melee and ranged skills are cross-usable.
- All masteries provide pet buffs per level.
- Resistance & Death
- Resistance cap: 90% (vanilla 80%).
- Resistance penalties: -50% (Elite) / -100% (Ultimate), (vanilla -25% / -50%).
- Death penalty
- lose all EXP of current level (vanilla 1–50%).
- Corpse retrieval restores 100% EXP (vanilla 50%).
- Level & Difficulty
- Max level: 100 on all difficulties (vanilla 40/60/85, or 50/75/100 with DLC).
- Difficulty unlocks: always accessible from Lv. 1.
- Min. Recommended levels: Elite = Lv. 5, Ultimate = Lv. 10.
- No more negative debuffs at higher difficulties.
- Enemy stats (offense/defense/HP) fully reworked and mostly buffed.
- Spawn system redesigned:
- Normal mobs: 1–4 spawn points
- Elites/champions/bosses: 1–2 spawn points
3) Shrines and Totems
- Shrines grant 4 Devotion Points (max 343, engine limit). Rare type of shrines 16 Devotion points (ingame exist 4 rare shrines, "Mogdrogen shrine" is one of the examples)
- Monster spawns at shrines/totems are much harder.
- Not meant to be cleared immediately when found.
- Purified shrines always reward custom relic blueprint.
- all relics/artifacts have reworked/rebalanced passive effects
5) Custom Items List:
- 10 custom relics (Transcendental rank).
- Expensive & hard to craft.
- High stat requirements, no level requirement.
- There is a visual, hardcoded bug that I cannot fix due to my lack of programming experience. This bug does not break anything—it’s only cosmetic. It looks like this:TagNotFound Blueprint: Berserk Relic
The issue appears when the game tries to describe the type and name of a new custom relic. If written normally in words, everything displays correctly. However, because I deleted the original tag mechanic and replaced it with an absolute description, the system still generates the extra “TagNotFound” text at the start.
To fully fix this, I would need to hardcode new scripts for handling tags, the
📊 Mod Details
- Game
- Grimdawn Mods
- Author
- ZerruZ
- Version
- 2.12
- Downloads
- 2,068
- Endorsements
- 37
- Category
- Gameplay
- Created
- 11/10/2023
- Updated
- 3/17/2026
- Tags
- Gameplay, Overhaul
🔧 How to Install Grim Dawn Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Grim Dawn →
Visit the official mod page for specific installation instructions for this mod.
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