Darkest Dawn

⭐ ⭐ (492 endorsements) 📥 10,134 downloads 📌 v1.1 📅 6/2/2016
⚪ Last updated 2016

By T3nd0 · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/28/2016 📅 Created: 6/2/2016

🔍 Analysis

  • 👍 4.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #10 of 51 Miscellaneous mods in this game by downloads

📋 About This Mod

Two new classes - Necromancer and Illusionist - fully integrated into the game with 100% custom art and effects. Various tweaks and extensions to all other classes.

Hey people, for all intents and purposes, consider this mod, and all my other mods, "done".  If you want a tiny bit more to read, take this. Goodbye and have fun -T3nd0 ____________________________________

T3nd0's Darkest Dawn - Skill expansion & overhaul -

Intro Hello fellow gamers,  if you've played one of my Skyrim mods, then you know what I'm all about. I create large mods in an attempt to turn games I already love into something bigger and personal, extending and tweaking them with love to detail and respect for the feel of the original game. Since I started modding with Titan Quest a long time ago, and think Crate did an outstanding job with its spiritual successor, I felt like contributing my part to make it even better.

Hail Snakey. If you want to stay up-to-date on my modding endeavors, follow my facebook: https://www.facebook.com/thecultoft3nd0/

What does this mod offer? Two new classes, each with 31+ new skills, as well as tweaks and extensions to existing classes. New classes are integrated to blend in with the existing game as good as I can; I don't want this mod to "feel" like a mod. That means that everything has custom art and effects. By "custom", I mean that 98% of the skill icons and other art you see are handdrawn on my Galaxy Note (lol); the rest uses abandoned files from the developers. I also made it a point to integrate the classes into itemization; you'll find affixes, as well as certain epic and legendary items, that carry bonuses to the individual new skills and skill trees.

What are the new classes all about?
New class 1 is the Necromancer. You can argue that this is not the most creative of choices, but it fits the game well - since we do have the Order of Death's Vigil as joinable faction in place, and some lore on Uroboruuk to hook into. Necromancers excel at summoning, and have the highest pet count - three skills that summon, and two of those skills can spawn more than one ally. The summons follow a classical RPG scheme (melee attacker, ranged physical attacker, mage). Additionally, he has spells that deal physical damage and do some crowd control, and a few abilities that dynamically boost pets at the expense of the caster, as well as the most defensive exclusive skill in the game.

New class 2 is the Illusionist. This one has no lore in Grim Dawn, so I made it up. Illusionist are supposed to be a secret order within the emperor's personal Nightblades that focuses on manipulative magic such as mind control, sleep and petrification. Their skills have a few nods to the Nightblade tree as well as Titan Quest's Dream mastery, but are a lot different from most things you've seen in Grim Dawn so far. Expect to work with crowd control, damage-over-time, suicide bomber summons who leech energy and debuff, and teleportation.

What are the tweaks to other classes you did?
I intend to max out the size of all skill trees (add as many skills as the engine allows), making meaningful additions wherever possible. On top of that, tweaks where tweaks are due. However, I think all vanilla classes are really good, so I'll do my best to preserve the original feel.

Soldier: - Minor rearrangements for the passives - Modifier to "Counter Strike" - Modifier to "Markovian's Advantage" and "Zolhan's Technique"

Demolitionist: - "Ulzuin's Chosen" renamed and tweaked - New exclusive skill "Ulzuin's Retribution" that offers the usual boni and additionally casts a destructive spell whenever you kill an enemy

Occultist: - Completely removed "Bloody Pox" line (the skill mechanic still exists in the Necromancer tree) - New skill line "Collect Blood", and attack replacer that works for melee/caster hybrids - New skill line "Abaddon", a spammable chaos AoE spell - Modifier to "Doom Bolt" - Modifier to "Blood of Dreeg"

Nightblade: - "Frenetic Throw" tweaked - New exclusive skill "The Contract", aimed at evasive, piercing/bleeding-focused characters

Arcanist: - New skill line "Olexra's Barrier", a summonable frost wall - Transmuter to "Albrecht's Aether Ray" and "Devastation"

Shaman: - Transmuter to "Devouring Swarm" - Transmuter to "Wendigo Totem" and "Storm Totem" - Petskill fo

📊 Mod Details

Game
Grimdawn Mods
Author
T3nd0
Version
1.1
Downloads
10,134
Endorsements
492
Category
Miscellaneous
Created
6/2/2016
Updated
8/28/2016
Tags
Gameplay, English, Textures, Overhaul

🔧 How to Install Grim Dawn Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Grim Dawn →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Grim Dawn commands, item IDs, and more.

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