SkyGFX DE
🟢 Updated this monthPreview

🔍 Analysis
- 🏆 #159 of 166 Visuals mods in this game by downloads
📋 About This Mod
Note:
I have tried recreating depth fog from the original game, but i am not able to nail that one yet, it conflicts with the skybox. Hence i needed to rely on GSG's own implementations.
Description
SkyGfxDE is an x64 ASI plugin for Grand Theft Auto: San Andreas – The Definitive Edition that brings the classic PS2-inspired visual style back while keeping the modern Definitive Edition renderer and its dynamic lighting.
It combines PS2-inspired colour grading, timecyc support, classic atmosphere, darker shadows, radiosity, SpeedFX, rain effects, water drops, matte character materials, improved street-lighting and extended draw distance into one configurable plugin.
It also includes an in-game debug menu for controlling weather, time, freecam and noclip.
Installation instructions
-
[]Install an x64 ASI Loader such as Ultimate ASI Loader.[/]
[]Close the game completely.[/]
[]Copy these files:[/]
SkyGfxDE.ini
SALodLights.dat
- []Paste them into:[/]
-
[]Make sure the game's Classic Atmosphere option is turned off.[/]
[]Launch the game.[/]
[]Press Ctrl+Shift+M to open the SkyGfxDE menu.[/]
Main features
PS2-inspired visuals
-
[]PS2-style colour filtering based on the original SkyGfx approach[/]
[]Optional PS2 timecyc support[/]
[]Timecyc-driven sky, fog, ambient, sun and cloud colours[/]
[]Classic San Andreas sky and fog using the Definitive Edition's modern lighting[/]
[]Darker PS2-style indirect lighting and shadows[/]
[]PS2-style radiosity / glow[/]
[]Matte character materials to reduce the overly plastic appearance of some characters[/]
[]PS2-style rain grain[/]
[]Neo-style water droplets on the camera during rain and environmental splashes[/]
[]SpeedFX recreated as a D3D11 post-processing effect[/]
[]Effects are rendered before the HUD so the HUD remains sharp[/]
-
[]Extended street-light draw distance[/]
[]Dynamic street-light shadows for pedestrians, vehicles and surrounding objects[/]
[]Distant lamp coronas using Project2DFX's
SALodLights.dat[/]
[]PC-style entity/LOD draw-distance scaling[/]
[]Configurable draw-distance multiplier[/]
SkyGfxDE includes an optional debug menu for testing and visual comparison:
-
[]Force or blend weather[/]
[]Set the game time[/]
[]Freeze time[/]
[]Change clock speed[/]
[]Timelapse[/]
[]Freecam[/]
[]Noclip[/]
[]Move the player to the camera[/]
[]Live visual settings[/]
[]Save configuration changes directly to the INI[/]
Controls
Default controls use Ctrl+Shift combinations so they work on keyboards without function keys or a numpad.
Ctrl+Shift+M
Open / close SkyGfxDE menu
Ctrl+Shift+E
Enable / disable the SkyGfxDE look
Ctrl+Shift+R
SkyGfxDE.ini
Ctrl+Shift+F
Ctrl+Shift+N
While using freecam or noclip:
-
[]WASD — Move[/]
[]Space — Move up[/]
[]C — Move down[/]
[]Shift — 5× movement speed[/]
[]Alt — 0. 2× movement speed[/]
[]Mouse wheel — Change movement speed[/]
[]Mouse — Look around[/]
SkyGfxDE.ini.
Requirements
-
[]Grand Theft Auto: San Andreas – The Definitive Edition[/]
[]Steam or Rockstar Games Launcher version[/]
[]An x64 ASI Loader such as Ultimate ASI Loader[/]
Shout outs
SkyGfx / aap and contributors
PS2 colour-filter research and formula, radiosity, PS2 grain, neo water-drop work and research into the original PS2 visual style.
gta-reversed contributors
Reverse-engineered game code and research used to identify original
-
[]PS2-style colour filtering based on the original SkyGfx approach[/]
📊 Mod Details
- Game
- Grandtheftautothetrilogy Mods
- Author
- razorrzr0
- Version
- 1.2.3
- Downloads
- 40
- Endorsements
- 3
- Category
- Visuals
- Created
- 10/3/2026
- Updated
- 10/4/2026
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