CoverMod for SA DE
🟢 Updated this monthPreview

🔍 Analysis
- 🏆 #49 of 58 Gameplay mods in this game by downloads
📋 About This Mod
This is an updated version of the mod by ArtemQa146 for San Andreas 1.0, that adds a few features and attempts to smooth out the experience by adding a run up feature to find cover that's close to you, like in more modern GTA titles, and a
CoverMod-DE 1. 0. 2
Controller cover system for GTA San Andreas - The Definitive Edition (PC)
I ported this over with ASTRA. It attempts to solve some of the jagged edges that the original mod by ArtemQa146 had, and get us some cover in DE.
The main issue was that It needed a run-up attach that we're used to in the more modern titles, because we're used to hitting the cover button when were getting shot at and moving toward cover, not when we're conveniently already in cover. one of the others was getting out of cover. Now you can pop right off.
I went through a bunch of iterations to try to get things smoother, and I plan to continue smoothing things out. It's not perfect, but It's a thing.
Standing and crouched wall/parked-vehicle cover, sidling, distant approaches,
reversible corner peeks, over-cover aiming, blind fire, gap transfers,
low-cover vaults and optional directional manual dodge rolls.
Roll collisions stop travel while the animation finishes and blends out.
Low-cover approaches and transfers preserve crouched movement.
REQUIREMENTS AND COMPATIBILITY
Tested setup: San Andreas DE 1. 0. 112. 6680 with CLEO Redux 1. 4. 2 (64-bit).
Install CLEO Redux separately. This archive does not include the game or CLEO.
The script uses CLEO memory/DLL access. Keep the script filename intact.
Native blind fire and duck cleanup are guarded for the tested executable;
other game builds are not verified. Cover works during missions; loss of player control still releases it.
The bridge includes this project's ImprovedMove integration. Keep any existing
ImprovedMove script/INI if using that mod; they are not included here.
Other xinput1_3.dll loaders cannot simply be overwritten and used together.
The animation PAK overrides anim.uasset/anim.uexp; other overrides may conflict.
INSTALL / UPGRADE
1. Fully close the game.
2. Back up any existing files at the four destinations below. When upgrading,
keep a copy of your CoverMod-DE.ini preferences before merging the archive.
3. Merge the included Gameface folder into the San Andreas DE game directory.
4. Ensure only one copy of the CoverMod-DE CLEO script is active.
5. Start the game. A full restart is required after installing or configuring.
INSTALLED FILES
Gameface/Binaries/Win64/CLEO/CoverMod-DE.js
Gameface/Binaries/Win64/xinput1_3.dll
Gameface/Binaries/Win64/CoverMod-DE.ini
Gameface/Content/Paks/~mods/900-CoverMod-DE-Animations_P.pak
DEFAULT CONTROLS (XBOX LABELS)
RB / F7: acquire nearby cover; press again to leave/cancel.
LS: sidle; pull away to leave with a blended exit.
L3: switch standing/crouched cover stance.
LT: peek and aim. Release to return; brief presses allow feints.
LS direction + LT: choose a side peek when an opening is available.
LT + RT: normal aimed fire.
RT without LT: blind fire. LS chooses side versus over-top on low cover.
A + LS direction in cover: transfer across an eligible gap, or roll out.
LT + A outside cover: manual dodge roll in the LS direction.
Centered LS during a manual roll uses the camera's forward direction.
Release A before another roll. Holding LT does not cancel a manual roll.
X in low cover: native vault/climb if the game finds a usable ledge.
F8: emergency release. F / Y: exit. RB also cancels owned actions.
CONFIGURATION
Edit Gameface/Binaries/Win64/CoverMod-DE.ini, then fully restart the game.
EnableManualDodgeRoll=0 disables only outside-cover manual rolls and restores
normal LT + selected-button input. Cover rolls and transfers remain available.
ManualRollButton=4096 selects A for outside-cover LT + A rolls.
CoverActionButton=4096 independently selects A for cover rolls/transfers.
ForwardCoverActionVaults=1 makes the cover action vault when LS points toward
low cover. Set it to 0 to disable that shortcut. X remains the vault button.
If CoverActionButton is X, sideways/away input selects roll/transfer, inward
input selects vault when enabled, and centered LS + X always selects vault.
Use one decimal code: A=4096, B=8192, X=16384, LB=256, R3=128,
D-pad Up=1, Down=2, Left=4, Right=8.
Reserved: RB=512, L3=64, Y=32768, Start=16, Back=32. Invalid codes use A.
LT/RT are analog triggers. The INI includes spaced explanations and examples.
Older RollButton values are fallback defaults only when new keys are absent.
Cover acquisition range is six game metres. Gap transfers require reachable,
roughly aligned cover; car-to-car transfers are not included.
Rolls require a clear, level route to start. If a new obstacle or physical
collision stops travel, the ro
📊 Mod Details
- Game
- Grandtheftautothetrilogy Mods
- Author
- mccaulleyshane
- Version
- 1
- Downloads
- 72
- Endorsements
- 1
- Category
- Gameplay
- Created
- 9/22/2026
- Updated
- 9/30/2026
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