Tidy Colony Map - Shtung's Simple UX
🟢 Updated this monthPreview

🔍 Analysis
- ✅ Updated 33 days after the latest game patch — actively maintained
- 🏆 #50 of 50 User Interface mods in this game by downloads
📋 About This Mod
Description
Colony map view changes and improvements. This is a static .pak mod, no Lua scripts are used or created.
Tested on CL172709 (v1. 0. 5).
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[]Font style changes for the location names - they now have a thicker outline, also those texts are now using game's signature font (Boucherie) that fits the map style better than the generic Noto Serif.[/]
[]Repositioned location names (camps, orc town and Sleeper temple) closer to their actual locations. They no longer overlap with some map details as much as they are in vanilla.[/]
[]Repositioned the notes to the right side of the view where they don't overlap with the usable parts of the map. Lightly restyled their font for better readability. Scaled them down a little bit to help with long texts. Like in vanilla, notes can hidden as well by pressing F button.[/]
[]Game has an in-built daytime and weather text for this view in the top left corner, but it is disabled in vanilla version. Mod simply enables it and styles it accordingly.[/]
[]Moved the controls lower so they don't overlap with the map. Scaled them up as they were at 90% of their actual size. Recolored their labels, and they should be visible in most cases. It also allows to actually see the progress of the "Remove all markers" hold interaction when used.[/]
Installation instructions
-
[]Download mod archive[/]
[]Extract the contents into \Gothic 1 Remake\G1R\Content\Paks\~mods (create "~mods" folder if you don't have it). Alternatively, use G1L Mod Manager to install the mod.[/]
[]Play[/]
Requirements
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[]Steam or GoG version of the game [/]
[]Latest patch (v1. 0. 5)[/]
Known issues
Mod changes the way checkboxes are structured at the base class level (to be right-aligned). Map uses its own inherited class of checkboxes, but they were impossible to customize, so the changes had to be done at the original class' level.
The only impact it causes is the style of the "Has Materials" checkbox in crafting views, which is an extremely minor issue (checkbox is simply on the right instead of left):
AI disclaimer
Claude was used to identify the needed exported container boxes in the raw UI assets. Actual layout was edited manually.
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[]Download mod archive[/]
📊 Mod Details
- Game
- Gothic1remake Mods
- Author
- Shtung
- Version
- 1
- Downloads
- 2
- Endorsements
- 0
- Category
- User Interface
- Created
- 9/8/2026
- Updated
- 9/8/2026
🔧 How to Install Gothic 1 Remake Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
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Visit the official mod page for specific installation instructions for this mod.
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