Not enough rooms

⭐ — (58 endorsements) 📥 2,229 downloads 📌 v1.1 📅 4/25/2022
⚪ Last updated 2022

By Black Aures · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/29/2022 📅 Created: 4/25/2022

🔍 Analysis

  • 👍 2.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #13 of 87 Gameplay mods in this game by downloads

📋 About This Mod

Feeling like the room types aren't enough? Then my 11 new room types will come in handy. Each profession will have its own separate room with bonuses.

■ - This mod will add 11 new room types and 1 new effect for residents. All room types work the same as in the game and are applied automatically when you build the right room. I think if there's something in my vision of room types you don't like, you can easily edit any file with NotePad++. To understand what is allowed in the room and what is not, just look at the added code ("mustHave" and "cantHave").

■ - Found this game in an attempt to distract myself from stress and it really drew me in. I do Minecraft modding and was interested when I saw that the game consists of a lot of jsons. They are very easy to work with and intuitive. Special thanks to the developers for doing a good job on this. I feel a lot of neatness here. Unfortunately, I do not have an original copy of the game because of sanctions and I can not buy it to support the developers, but I hope I can support them at least such a small thing as a modification.

■ - Existing deficiencies: 

  • []- due to lack of free access to localization files, the names of rooms will not be displayed properly, but this does not interfere with the work of the mod

    []- I had the desire to add a debuff for residents if they are very long at work in the workshops, but alas, I could not do it.

    []- If you find any bugs or want to discuss anything, just contact me on Discord - BlackAures#7759.

    ■ - INSTALL

    ■ - There is nothing complicated in the installation, I'm sure you can handle this easy task of replacing 2 files.

    • []- Open GM_Not_enough_rooms.rar and take move 2 files on desktop.

      []- Replace the file "RoomTypes.json" in Going Medieval\Going Medieval_Data\StreamingAssets\Data\RoomTypes.json

      []- Replace the file "Effectors.json" in Going Medieval\Going Medieval_Data\StreamingAssets\StatsSystem\Effectors.json

    ■ - Alternative way for PRO: just copy code from the mod into the original game jsons (in case updates will also add rooms or change the effects). This mod was tested on  0. 7. 17.

    ■ - Apotheca

    ■ - The shop of a family of healers who collect medicinal herbs and make them into medicine for the entire village. The cure in this room is produced at a rate of 143%.

    ■ - Must have: 2 apothecary bench, 8 shelf, 2 any candle, 2 wall pottery shelf, 1 any table.

    ■ - Can't have: other production buildings, backgammon table.

    "id": "apotheca",

    "color": "#32CD32",

    "mustHave":[

    "buildings": ["apothecary_bench"],

    "minCount": 2

    "buildings": ["shelf"],

    "minCount": 8

    "buildings": ["wood_candle", "wood_candle_wall", "stone_candle", "stone_candle_wall", "iron_candle", "iron_candle_wall"],

    "minCount": 2

    "buildings": ["wall_pottery_shelf"],

    "minCount": 2

    "buildings": ["wood_table_small", "quality_table_small", "stone_table_small", "wood_table_medium", "wood_table_large","quality_table_medium", "quality_table_large", "stone_table_medium", "stone_table_large"],

    "minCount": 1

    "cantHaveOtherProductionBuildings": "true",

    "cantHave": ["backgammon_table"],

    "textKeyCantHaveBuildings": "room_library_cant_have_buildings",

    "productionSpeedMultiplier": {

    "speedMultiplier": 1. 3,

    "applyTo": ["apothecary_bench"]

    ■ - House

    ■ - The wealthiest settlers accumulated enough knowledge and resources to have a separate home. Requires many decorations and amenities. Suitable for 1-2 inhabitants and gives a +8 mood bonus for 16 hours ("Slept In Personal House").

    "id": "house",

    "color": "#FFB6C1",

    "sleepEffector": ["SleptInPersonalHouse"],

    "mustHave":[

    "buildings": ["hay_wood_bed"],

    "minCount": 1,

    "maxCount": 2

    "buildings": ["wall_pottery_shelf", "wall_decoration_christian", "wall_

📊 Mod Details

Game
Goingmedieval Mods
Author
Black Aures
Version
1.1
Downloads
2,229
Endorsements
58
Category
Gameplay
Created
4/25/2022
Updated
4/29/2022

🔧 How to Install Going Medieval Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Going Medieval →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Going Medieval commands, item IDs, and more.

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