Food Mods
🟡 Updated this yearPreview

🔍 Analysis
- 👍 0.4% endorsement rate
- 🏆 #7 of 87 Gameplay mods in this game by downloads
📋 About This Mod
A compellation of my food related mods
Version 1. 0 Update!
Expanded Cooking - Due to some problems with modding support with how the new cooking functions work, this mod has not yet been updated for version 1. 0.
This mod is meant to keep ease of access while offering stepping stones to higher quality cooking via buffs and ingredient usage. In general, all meals except the basic stew will fill your settler to full if they eat within 2 hours of triggering the hunger mood. Ingredient requirements are balanced to vanilla settings with 24 ingredients needed for all but the highest quality items and fuel requirement staying at 1. Ash has been reduced to 2 from 5. New cooking skill requirements have been added to give some emphasis to skill building.
More Lavish Meals - This is for all you food lovers or anyone seeking some variety. This mod adds five new lavish meal recipes for end game, slightly higher in feast quality then the normal Lavish Meal. Recipes are unique to the stove only and are unlocked with the same research as packaged meals.
Improved Smoked Meat - This mod provides some improvements to smoked meat by no longer causing a raw food eaten debuff and increases nutrition while adjusting the cooking requirements to require salt and slowing the decay at warmer temperatures.
Aged Cheese - This mod changes some of the cheese production method, but adds aging steps to cheese turning it into a luxury meal with high quality in time.
Cultivated Mushrooms - Adds a new cropfield to grow mushrooms, but at a rate that is more balanced to other crops then the wild variant you find on the map.
Cultivated Berries - A rather simple mod that stops all berry bushes from endlessly repopulating around the area keeping your gardens neat and tidy. This does not replace the existing berry fields.
Bone Broth - Bone broth is a new craftable raw ingredient that can be made on the stove and used later to cook meals.
Hard Apple Cider - An improved version of the base game apple cider that is craftable on the brewing station.
Merchants Sell Salt: Allows the purchase of salt through some traveling merchants and at other settlements when using caravan trades. Intended as a support for the food mods.
All mods are linked to their steam page for a full description on what they offer
HOW TO INSTALL:
To install, place in My Documents/Foxy Voxel/Going Medieval/Mods
It is extremely important you do not move the files around or change any names of the files. They need to be kept in the folders they are in for them to be readable by the game. If the mod is not working please make sure you have installed it correctly. If it is still not working remove the workshopid file and try again. Please leave a message with any other issues. You can find me quickest on the Going Medieval Discord under Lyosha.
Files are identical to the ones on the steam workshop.
📊 Mod Details
- Game
- Goingmedieval Mods
- Author
- LyoshaGM
- Version
- 1.0.61
- Downloads
- 3,645
- Endorsements
- 13
- Category
- Gameplay
- Created
- 2/19/2025
- Updated
- 4/3/2026
- Tags
- Gameplay, Quality of Life
🔧 How to Install Going Medieval Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Going Medieval →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Going Medieval commands, item IDs, and more.
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