Signal Flares (Diversion Lure Replacer)
🟡 Updated this yearPreview

🔍 Analysis
- 👍 3.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #739 of 1427 Miscellaneous mods in this game by downloads
📋 About This Mod
Replaces the generic firecracker lure effect with a red flare and lingering red smoke.
Description
Designed for the "No HUD" and "Immersive" gameplay, provides a functional way to illuminate dark environments.
Main features
Visual Changes: Replaces the generic lure effect with a bright red flare and lingering red smoke.
Extended Burn Time (FX): Increased the duration from 5 seconds to 40 seconds.
They still function as vanilla diversion lures (will only lure enemies in the first 5 seconds).
Limitations
I have tuned the duration to the maximum allowed by the game engine.
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[]FX Burn Time: ~44 Seconds (Red smoke and light source).[/]
[]Item Persistence: ~50 Seconds (The physical item remains on the ground before despawning).[/]
[]Hard Limit Note: Breakpoint has a hardcoded parameter limit on how long throwable entities and their particle FX can exist. Even if the timer is set to 999 seconds in the files, the game will force the entity to despawn around the 45-50 second mark. Therefore, I cannot extend the duration any further than what is provided in this mod.[/]
1. Unpack DataPC_Patch_01.forge (AnvilToolkit)
2. Unpack 1_-_DBContainerEntry_0X104634F921.data (Inside DataPC_Patch_01.forge)
3. Copy/Paste the (3) files
4. Repack 1_-_DBContainerEntry_0X104634F921.data
5. Repack DataPC_patch_01.forge
📊 Mod Details
- Game
- Ghostreconbreakpoint Mods
- Author
- Redkiwi21
- Version
- 1
- Downloads
- 679
- Endorsements
- 25
- Category
- Miscellaneous
- Created
- 4/2/2026
- Updated
- 4/3/2026
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