Final Fantasy XII -Tactics Reborn

⭐ — (42 endorsements) 📥 1,068 downloads 📌 v1.0 📅 12/28/2022
⚪ Last updated 2022

By VanTito · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/28/2022 📅 Created: 12/28/2022

🔍 Analysis

  • 👍 3.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #60 of 99 Gameplay mods in this game by downloads

📋 About This Mod

This Mod is an alternative version for "The Struggle for Freedom" Mod, changes Jobs, Magicks, Techniques and License Boards inspired by Final Fantasy Tactics from 1997.

What does this mod change?

This Mod was intended to be an alternate version of "The Strugglefor Freedom" Mod, inspired by the classic game Final Fantasy Tactics from 1997.

You will have in this Mod

- New Jobs;

- New License Boards;

- New Magick System;

- New Magicks;

- New Techniques;

-> Jobs

- White Mage

Actions: White Magicks (Cure, Esuna), can cast some Geomancies

Equipments: Rodsand Mystic Armors.

- Dark Knight

Actions: Unholy Sacrifice, Drain HP and MP and can Equip Genji Set.

Equipments: Lances, Greatswords, and Heavy Armors.

Actions: Panacea, Suspicious Potion, Itens Lore some Time Magicks.

Equipments: Guns, Hammers, Some Shields and Light Armors.

- Geomancer

Actions: Geomancy (Water, Wind), jack of all trades job, with a variety of Magick.

Equipments: Crossbow, Axes, Shields and Mystic Armors.

- Holy Knight

Actions: Breaks (Reduce foes status), cast some White Magicks, can Equip Genji Set.

Equipments: Swords, Shields and Heavy Armors.

Actions: Chakra (Recover fixed HP), Revive and some White Magicks

Equipments: Unnarmed, Knuckle and Light Armors.

- Time Mage

Actions: Time Magicks (Slow, Haste, Stop, Etc).

Equipments: Maces, Measures, some Shields and Mystic Armors.

Actions: Mystic Magicks (Poison, Blind, Silence, Etc).

Equipments: Poles and Heavy Armors.

Actions: Angel Song (Grants Regen), Itens Lore, Steal, Poach and some Mystic Magiks.

Equipments: Bows and Light Armors.

- Black Mage

Actions: Black Magicks (Fire, Thunder, Blizzard, Dark, etc).

Equipments: Staffs and Mystic Armors.

Actions: Traveler (Grants Haste/Float), can Equipe Genji Set, some White Magicks.

Equipments: Katanas and Heavy Armors.

Actions: Thrown Weapon, can Equip Genji Set, cast some Time Magicks.

Equipments: Daggers, Ninja Swords, Shields and Light Armors.

-> Magick System

- White Magick: Not much has changed, with a few spells being used to Mystic Magicks (Dispel, Dispelga and Confuse);

- Black Magick: Now the Black Magicks are fully focused on fire, ice, thunder and dark element damage, the spells that inflicted negative status were

transferred to Mystic Magick;

- Time Magick: Not much has changed either, some status inflicting spells have been given over to Mystic Magicks (Ìmmobilize, Disable, Bleed, etc). Now some Time Magick can deal Earth elemental damage (Quake, Quakega and Meteor);

- Geomancy (In place of Green Magick): In addition to the typical Final Fantasy 12 spells (Decoy, Oil, Bubble, etc.), some spells with Water and Wind

elements were added;

- Mystic Magick (In place of Arcane Magick): Specific magicks of the Oracle job. Magicks aimed at inflicting negative status on enemies.

-> Magicks

- White Magick: Cure, Cura, Curaga, Curaja, Renew, Rise, Arise, Blindna, Vox, Poisona, Stona, Cleanse, Esuna, Esunaga, Protect, Protecta, Shell, Shellga, Faith, Bravery, Holy (is now AoE);

- Black Magick: Fire, Fira, Firaga, Flare (is now AoE); Blizzard, Blizzara, Blizzaga, Frezze (in the place of Scouge), Thunder, Thundara, Thundaga, Shock (in the place of Toxify), Dark, Darkra, Darkga, Ultima (in the place of Scathe);

- Time Magick: Slow, Slowga, Haste, Hastega, Stop, Reflect, Reflectga, Quake, Quakega, Meteor, Balance, Vanish, Vanishga, Float;

- Geomancy: Water, Waterga, Tsunami, Aero, Aeroga, Tornado, Decoy, Oil, Drain HP, Drain MP, Bubble;

- Mystic Magick: Poison, Bio, Blind, Blindga, Silence, Silencega, Sleep, Sleepga, Dispel, Dispelga, Confuse, Immobilize, Disable, Bleed, Berserk, Break, Countdown, Death;

-> Techniques

The techniques have undergone a significant change, in the game it will be possible to acquire the following techniques:

- Remained Original: Steal, Poach, Libra, Charge, Shades of Black;

- Chackra (Instead of First Aid - Now recovers a fixed amount of HP without MP cost, being interesting to use outside of battle);

- Panacea (In place of Horology – Removes Slow, Stop Petrify and Doom Status);

- Unholy Sacrifice (In place of Souleater, only the name was changed, the effect remains the same);

- Traveler (The name kept the original, but the effect is now to grants haste and float to one ally, costs MP);

- Holy Explosion (Instead of Numerology - Holy Area Damage based on Weapon damage, costs MP);

- Mind Break, Magic Break, Armor Break, Weapon Break (Instead of Shear, Addle, Expose, Wither respectively - Only the names

📊 Mod Details

Game
Finalfantasy12 Mods
Author
VanTito
Version
1.0
Downloads
1,068
Endorsements
42
Category
Gameplay
Created
12/28/2022
Updated
12/28/2022

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