Final Fantasy XII -Tactics Reborn
⚪ Last updated 2022Preview

🔍 Analysis
- 👍 3.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #60 of 99 Gameplay mods in this game by downloads
📋 About This Mod
This Mod is an alternative version for "The Struggle for Freedom" Mod, changes Jobs, Magicks, Techniques and License Boards inspired by Final Fantasy Tactics from 1997.
What does this mod change?
This Mod was intended to be an alternate version of "The Strugglefor Freedom" Mod, inspired by the classic game Final Fantasy Tactics from 1997.
You will have in this Mod
- New Jobs;
- New License Boards;
- New Magick System;
- New Magicks;
- New Techniques;
-> Jobs
- White Mage
Actions: White Magicks (Cure, Esuna), can cast some Geomancies
Equipments: Rodsand Mystic Armors.
- Dark Knight
Actions: Unholy Sacrifice, Drain HP and MP and can Equip Genji Set.
Equipments: Lances, Greatswords, and Heavy Armors.
Actions: Panacea, Suspicious Potion, Itens Lore some Time Magicks.
Equipments: Guns, Hammers, Some Shields and Light Armors.
- Geomancer
Actions: Geomancy (Water, Wind), jack of all trades job, with a variety of Magick.
Equipments: Crossbow, Axes, Shields and Mystic Armors.
- Holy Knight
Actions: Breaks (Reduce foes status), cast some White Magicks, can Equip Genji Set.
Equipments: Swords, Shields and Heavy Armors.
Actions: Chakra (Recover fixed HP), Revive and some White Magicks
Equipments: Unnarmed, Knuckle and Light Armors.
- Time Mage
Actions: Time Magicks (Slow, Haste, Stop, Etc).
Equipments: Maces, Measures, some Shields and Mystic Armors.
Actions: Mystic Magicks (Poison, Blind, Silence, Etc).
Equipments: Poles and Heavy Armors.
Actions: Angel Song (Grants Regen), Itens Lore, Steal, Poach and some Mystic Magiks.
Equipments: Bows and Light Armors.
- Black Mage
Actions: Black Magicks (Fire, Thunder, Blizzard, Dark, etc).
Equipments: Staffs and Mystic Armors.
Actions: Traveler (Grants Haste/Float), can Equipe Genji Set, some White Magicks.
Equipments: Katanas and Heavy Armors.
Actions: Thrown Weapon, can Equip Genji Set, cast some Time Magicks.
Equipments: Daggers, Ninja Swords, Shields and Light Armors.
-> Magick System
- White Magick: Not much has changed, with a few spells being used to Mystic Magicks (Dispel, Dispelga and Confuse);
- Black Magick: Now the Black Magicks are fully focused on fire, ice, thunder and dark element damage, the spells that inflicted negative status were
transferred to Mystic Magick;
- Time Magick: Not much has changed either, some status inflicting spells have been given over to Mystic Magicks (Ìmmobilize, Disable, Bleed, etc). Now some Time Magick can deal Earth elemental damage (Quake, Quakega and Meteor);
- Geomancy (In place of Green Magick): In addition to the typical Final Fantasy 12 spells (Decoy, Oil, Bubble, etc.), some spells with Water and Wind
elements were added;
- Mystic Magick (In place of Arcane Magick): Specific magicks of the Oracle job. Magicks aimed at inflicting negative status on enemies.
-> Magicks
- White Magick: Cure, Cura, Curaga, Curaja, Renew, Rise, Arise, Blindna, Vox, Poisona, Stona, Cleanse, Esuna, Esunaga, Protect, Protecta, Shell, Shellga, Faith, Bravery, Holy (is now AoE);
- Black Magick: Fire, Fira, Firaga, Flare (is now AoE); Blizzard, Blizzara, Blizzaga, Frezze (in the place of Scouge), Thunder, Thundara, Thundaga, Shock (in the place of Toxify), Dark, Darkra, Darkga, Ultima (in the place of Scathe);
- Time Magick: Slow, Slowga, Haste, Hastega, Stop, Reflect, Reflectga, Quake, Quakega, Meteor, Balance, Vanish, Vanishga, Float;
- Geomancy: Water, Waterga, Tsunami, Aero, Aeroga, Tornado, Decoy, Oil, Drain HP, Drain MP, Bubble;
- Mystic Magick: Poison, Bio, Blind, Blindga, Silence, Silencega, Sleep, Sleepga, Dispel, Dispelga, Confuse, Immobilize, Disable, Bleed, Berserk, Break, Countdown, Death;
-> Techniques
The techniques have undergone a significant change, in the game it will be possible to acquire the following techniques:
- Remained Original: Steal, Poach, Libra, Charge, Shades of Black;
- Chackra (Instead of First Aid - Now recovers a fixed amount of HP without MP cost, being interesting to use outside of battle);
- Panacea (In place of Horology – Removes Slow, Stop Petrify and Doom Status);
- Unholy Sacrifice (In place of Souleater, only the name was changed, the effect remains the same);
- Traveler (The name kept the original, but the effect is now to grants haste and float to one ally, costs MP);
- Holy Explosion (Instead of Numerology - Holy Area Damage based on Weapon damage, costs MP);
- Mind Break, Magic Break, Armor Break, Weapon Break (Instead of Shear, Addle, Expose, Wither respectively - Only the names
📊 Mod Details
- Game
- Finalfantasy12 Mods
- Author
- VanTito
- Version
- 1.0
- Downloads
- 1,068
- Endorsements
- 42
- Category
- Gameplay
- Created
- 12/28/2022
- Updated
- 12/28/2022
🔧 How to Install Final Fantasy XII: The Zodiac Age Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Final Fantasy XII: The Zodiac Age →
Visit the official mod page for specific installation instructions for this mod.
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