Endgame

⭐ — (0 endorsements) 📥 791 downloads 📌 v1 📅 2/5/2020
⚪ Last updated 2020

By Dugahst · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/5/2020 📅 Created: 2/5/2020

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #65 of 99 Gameplay mods in this game by downloads

📋 About This Mod

The goal of the mod is to encourage a richer endgame.

Installation Update; After the last patch on the game from SE, the only way I've found to get the mod working is to use the Vortex Mod manager. Make sure to install the required mods first, then this. Compatibility with other mods is not guaranteed.

This mod changes various endgame Weapons and Armor to make them more interesting than simply stronger versions of plain weapons and armors. It also makes all bazaar recipes repeatable. The idea behind these changes was to encourage farming and crafting endgame gear instead of cheesing Trial Mode.

The license boards have also been revised. One board contains all the licenses and is laid out similar to the original PS2 version of the game (credit: m9l5t1). The other boards focus more on what their respective job is meant to be. The biggest LB change is a job named the Summoner. It is a very physically weak job that dabbles in all the magics, but it is the only job that has the licenses for the espers in the game (except Belias which all jobs have in order to ensure the game isn't broken for a particular story part).

Plans for the future (EDITED - 12/21/24)

While originally I had intended to do a lot of other things with this, I was never able to figure out how to do what I wanted. Then some other games came out, and then BG3.... so ya this mod will no longer be updated, however it is still working and the changes made herein are all (in my opinion) nice changes that don't unbalance the game (with maybe the exception of the Zodiac license board - but that is optional).

Item Changelist

Weapons 

Invisible Weapons have been made visible

  • []Broadsword - ATK increased to 17, never made sense that it had the same attack as a dagger.

    []Simha - ATK increased to 110, equipping it grants Bravery and Haste. Model changed to Chirijraden (Reddas' weapon)

    • []Gladius and Mina now grant haste when equipped.

      Axes - wanted these to be more viable, they still use the random formula, however they have a flat 45% combo rate and their base ATK rating has been increased by 5.

      • []Golden Axe - equipping it grants Bravery and Haste.

        Hammers - wanted these to be more viable, they still use the random formula, but now each one can inflict different status ailments on enemies.

        • []Iron Hammer - Sap

          []War Hammer - Immobilize

          []Sledgehammer - Disable

          []Morning Star - Blind

          []Scorpion Tail - poison

          []Vrscika - KO (50%)

          Hand Bombs - wanted these to be more viable, they have had a massive damage boost across the board but still deal random damage. They also provide a small amount of evasion now.

          • []Hornito - +5 eva

            []Fumarole & Tumulus - +7 eva

            []Caldera & Volcano - +10 eva

            []Makara - +20 eva, equipping it grants Haste.

            • []Bone of Byblos - 25% chance on hit to cause a bunch of bad status effects (stop, sleep, confuse, blind, poison, silence,sap, disable, immobilize, slow, disease)

              Greatswords

              • []Tournesol now grants Bravery and Haste when equipped.
                • []Kumbha - equipping it grants Bravery and Faith.

                  Ninja Swords

                  • []Mesa - On hit poison and sap, +15 spd, equipping grants Vanish.
                    • []Kanya - On hit Immobilize, equipping it grants Bravery and Haste.

                      Rods - All Rods have increase bonus to magic attack.

                      • []Holy Rod - equipping it grants Faith and Shell

                        Staff - All staves have increase bonus to magic attack.

                        • []Staff of the Magi - +potency to all elements.
                          • []Mithuna - 25% chance to KO on hit.
                            • []Tula - ATK increased to 100, Crit chance 40%.
                              • []Artemis Arrows - are no longer earth element, instead they have a 25% of causing the stone status.

                                Armor

                                Gendarme shield is now visible

                                • []Aegis and Demon Shields are now similar but opposites having 35/50 evade/Mgk Evade and Absorb Holy/Dark.

                                  []Venetian Shield - 60/60 evade/Mgk Evade and halves all elemental damage (model changed)

                                  []Zodiac Shield 75/75 evade/Mgk Evade and halves all elemental damage

                                  Light Armor

                                  • []Dueling Mask - +10 speed, equipping grants libra and float.

                                    []Mirage Vest - +15 speed, equipping grants Vanish.

                                    []Brave Suit - +20 speed, equipping grants Bubble and Bravery

                                    Heavy Armor

📊 Mod Details

Game
Finalfantasy12 Mods
Author
Dugahst
Version
1
Downloads
791
Endorsements
0
Category
Gameplay
Created
2/5/2020
Updated
2/5/2020

🔧 How to Install Final Fantasy XII: The Zodiac Age Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Final Fantasy XII: The Zodiac Age →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Final Fantasy XII: The Zodiac Age commands, item IDs, and more.

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