DrakLab - Mod Loader
⚪ Last updated 2019Preview

🔍 Analysis
- 👍 3.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #1 of 18 Utilities mods in this game by downloads
📋 About This Mod
Add and remove mods with ease, without having to worry where you put your files.
The DrakLab Mod Loader allows you to add, reorder, and remove mods without having to deal with the file directly. It's quite simple to use!
The objective behind the creation of this software is improving the ease of modding for users, and promoting standardization among modders.
Oh, and the source code is here, if that tickles your fancy. If you see something dumb let me know and I'll take a look at it.
Note regarding Steam updates
Contrary to what was previously thought, it seems the game is still being lightly supported with updates. Unfortunately for us, the patch notes are extremely vague and we don't know for sure what is happening.
As such, we don't know if updates may replace installed files with their original counterparts on the VBF.
I recommend going to your game's steam properties (Library>FFXII>Right Click>Properties>Updates) and change it so it only updates on game launch. Then, when you notice there's a new update, don't update it yet. Go to the Mod Loader, disable all mods, apply changes, and then update the game. After that is done, reactivate the mods and apply. This should prevent breaking the tool's functionality.
How to use?
Simple. Open your VBF file, and start adding mods! Mods are folders containing all the necessary folders from the toplevel of the VBF's file structure to the files themselves. For example, if a mod wants to replace the file /ps2data/image/ff12/test_battle/in/binaryfile/board_1.bin, then within a master mod folder (like /SpecialLicenceBoardMod/ ) the ps2data folder should exist, and so on. If the mod you downloaded already does this, great! If not, you'll have some folders to create!
If you don't have your game installed in the system's main disk (usually C:) go to options and change your temp folder to one within the same drive. This will speed up installations.
How does it work?
Before injecting any new files, the Mod Loader makes backups of the original files, so they can be reinstated when needed. Upon applying changes, only the files that will take effect will be injected.
The higher a mod is on the priority list (lower number) the less files it will be overwritten by! Select a mod and then the files icon to see which files will be injected and which are being overwritten.
Add the mods you want, enable them by clicking the green check mark, order them as you wish, and click apply! Remember to add mods by selecting the folder that houses the files, not the zip that may contain that folder.
Notes to Modders
So if you want to create a mod compatible with this software, as mentioned above, create the full file structure leading to your modded files, and place said folders within a master folder with a name of your choosing. Inside the master folder (alongside other folders like ps2data and/or prefetchdata, for example), you can opt to add 2 meta files to better identify your mod within the software.
One would be a readme.txt, its contents will display as a description of your mod. Another, is mod.ini, which you can download off the optional files in this page and complete to your liking. Here's an example of a compatible mod:
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📊 Mod Details
- Game
- Finalfantasy12 Mods
- Author
- Vaan
- Version
- 1.2.1
- Downloads
- 62,244
- Endorsements
- 2,368
- Category
- Utilities
- Created
- 4/10/2018
- Updated
- 1/26/2019
- Tags
- Utilities for Modders
🔧 How to Install Final Fantasy XII: The Zodiac Age Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Final Fantasy XII: The Zodiac Age →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Final Fantasy XII: The Zodiac Age commands, item IDs, and more.
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