Warhammer 40k Tau Rail Rifle
⚪ Last updated 2009Preview

🔍 Analysis
- 👍 1.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #90 of 313 Weapons mods in this game by downloads
📋 About This Mod
Adds Tau Rail Rifle from Warhammer 40k + a Tau Ethereal to get ammo from.
Made by DaiShi Tau is made using Geonox\'s Alien Hybrid Race mod so Credits should be given to him ive just modified the textures. http://www.fallout3nexus.com/downloads/file.php?id=3948 Description: (Rail Rifle) This Mod Places a Tau Rail Rifle in the Abandoned Tent. Ive intended this rifle as a Gauss rifle equvivalent for those who dont want to buy OP:Anchorage, so I tried to get weap stats as close as i could to a 85% condition Gauss Rifle (i hope the stats i found on the Internet are correct :P) For Ammo u should also use my Tau Ammo Vendor mod (should be a download next to this one). Can be repaired w. Plasma Rifles. Uses custom: -scope -sound -muzzle flash -Liberty laser based projectile (please note i dont have Operation: Anchorage so i cant use the Gauss Rifles projectiles or any other thing it includes) Description: (Ammo Vendor) This Mod adds a Tau Ethereal in Abandoned Tent. He can give u Tau Rail Ammo and Tau Pulse Ammo for MFC and Fission Battery. The Rail Ammo is for Tau Rail Rifle The pulse Ammo is for Pulse Weapons such as Pulse Rifle and Pulse Carbine (i plan on making Carbine next btw) ---------------------------------------------------------------------------- Update3: Neltharion Deathwing reported a few weeks back (actually in May LOL) that his relaod animations is broken. at the time i couldnt do much about it since i didnt experience any similar bugs, now that i cleared out the trash from my Data Folder (from modding) and updated my mods ive got the bug too and so i was able to fix it. Left hands grib looks worse but thats tha price to pay :) ---------------------------------------------------------------------------- Update2: Uploaded 3 Variations for the Rifle sounds made by Xorak ---------------------------------------------------------------------------- Update1: Forgot to add light of the Muzzle flash ... now fixed Fixed that starter ammo fell trough the box. By Request added an optional brighter scope By Request added MicroFusionCEll eating version (planned on it originally but forgot :P) Vendor: Removed some trash from .esp (thx to ianpatt from beth forum for the warning) should fix a lot of incompatibility issues (i accidentaly recompiled all scrips in the game LOL) ---------------------------------------------------------------------------- Known Issues: - according to dscythegeo: \"after testing it kinda mess up the all phalanx modules mod lol.\" use the MFC eating version with that mod.(never used Phalanx mod so didnt test it :P) - a few ppl sent me a notice that weap shoots a little right and high at long ranges, now that i think of it maybe its because auto aim has a short lock range and weaps projectile node is a little right and above the axis. according to Darksaber2 this mod http://www.fallout3nexus.com/downloads/file.php?id=5606 fixes the problem. ---------------------------------------------------------------------------- Installation: Un
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- DaiShi
- Version
- 1.1
- Downloads
- 18,142
- Endorsements
- 339
- Category
- Weapons
- Created
- 4/9/2009
- Updated
- 8/10/2009
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