Classic P94 Plasma Rifle ver 2

⭐ ⭐ (336 endorsements) 📥 11,320 downloads 📌 v2.6 📅 1/1/2009
⚪ Last updated 2009

By DaiShi · Weapons

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/1/2009 📅 Created: 1/1/2009

🔍 Analysis

  • 👍 3.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #147 of 313 Weapons mods in this game by downloads

📋 About This Mod

Classic Fallout 1/2 Plasma Rifle a.k.a Winchester P94 Plasma Rifle ver. 2.6

Made by DaiShi Description: This mod places a Winchester P94 Plasma Rifle (a.k.a. the classic Fallout 1/2 Plasma Rifle) in Fort Constantine (next to the T-51B) and National Guard Depot Armory, look for them under the tables. The weapon has the same values as the ordinary enclave plasma rifle, but it can\'t be fired that fast (probably cause the different animations) so I raised a little the attak multiplier, so GECK read more attacks/sec but I still can\'t shoot as fast as normal Plasma Rifle, jamming time is also a little longer. AP need is the same so if u use VATS its same as enclave PR. This is the second version of the mod, the mesh is mostly made by me the handles and the rearest part is from the vanilla gatling laser. ---------------------------------------------------------------------------- Known Issues: The weapon tends to fire under the crosshair i indentified it as an error w the AutoAim (since it doesnt do crosshair correction w single shot 2 handed weaps like this and RockItLancher). I didnt find any other suitable animation setting, so i dont know how to fix it wout remodelling the whole rifle, which i wont do in the forseeable future. ---------------------------------------------------------------------------- Installation: Unzip it in Data folder it comes w 3 .esps: P94 Plasma Rifle.esp - as above P94 Plasma Rifle (Megaton).esp - only 1 weapon near PC\'s Megaton house P94 Plasma Rifle (Vanilla Replacer).esp - replaces almost all Vanilla PRifles (see Update5) only this contains Turbo PR mesh NOTE: - USE ONLY 1 esp there are some overlaps in them which can cause problems - i\'ve included pipboy images w description copy them in Data folder (let it overwrite) if u need them ---------------------------------------------------------------------------- Future Plans: - fix that the weap shoots under the crosshair. (prob remains as a plan if i dont get any good suggestion, see update3) ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- Update7: Made a Turbo PR mesh (only tweeked the capacitators on the top), and made new normal maps. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- Update6: I separated the mesh into 2 pieces w separate textures so I could add some more detail.(mesh and texture still the old when weap is on the ground) Weap now uses MFCell textures so if u mod it it ll look like duracel battery or something :) Made separate desciption image to Turbo Plasma Rifle. Tweaked a little w the \"claws\". just a little scaling nothing else. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- Update5: Replaced the normal Vanilla Plasma Rifles models and pipboy

📊 Mod Details

Game
Fallout3 Mods
Author
DaiShi
Version
2.6
Downloads
11,320
Endorsements
336
Category
Weapons
Created
1/1/2009
Updated
5/1/2009

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