RobCo Secure Storage

⭐ — (18 endorsements) 📥 317 downloads 📌 v1.01 📅 7/6/2012
⚪ Last updated 2013

By Curmudgeon · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/6/2013 📅 Created: 7/6/2012

🔍 Analysis

  • 🏆 #139 of 396 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

Name: RobCo Secure Storage Version: 101 Requires: Fallout 3 v1. 7. 0. 3 Patch English Recommended: FOMM v0. 12. 6 Author: Curmudgeon URL: http://fallout3.nexusmods.com/mods/17871 This mod places a rentable, totally secure storage safe in 6-8 locations. They are connected to each other. Place an item in one of them and retrieve it from any other to which you have gained access. They are rewarded for quest completion or obtained by a single payment of cold hard caps. I made this to alleviate a little of the pain of disabling \"Fast Travel\" and not having a home base. It uses the \"OpenTeammateContainer\" function on a Sentrybot in a dummy cell. It works fine but when taking items from this \"Storage\" there is no \"Take All\" button, a slight inconvenience. If anyone knows how to return that button to its rightful place, please let me know. ---------------------------------------------------- Changes in v101: The weight which the storage container can accommodate has been raised from 250 to 9999 pounds. ---------------------------------------------------- Locations are: Megaton, Craterside Supply Tenpenny Tower, Federalist Lounge Paradise Falls, Lock And Load Canterbury Commons, Dominic and Machete\'s House (Garage) Rivet City Market Underworld Outfitters Point Lookout, Haley\'s Hardware The Pitt, The Mill - Hint: Have the Tribal Power Armor in your inventory, walk out into the Mill and back to see Everett. ---------------------------------------------------- INSTALLATION Two esps: - One dependent on Fallout3.esm only - One dependent on Fallout3.esm, ThePitt.esm, and PointLookout.esm. Use ONLY the appropriate ONE for you. One Meshes folder containing a sub-folder labeled CRM-RSS. Be aware that if you have visited and altered cells containing safes and terminals such that information about those cells is now part of your save game, those safes and terminals may not appear. ========================================================== You should have no problems if you are starting a new game. ========================================================== MOD CONFLICTS This mod will only conflict with other mods which place something in the same spot as the safes and terminals added by this mod or which significantly alter the cells containing them. It will also conflict with any mod that alters the \"Lounge Computer\" in Tenpenny Tower\'s Federalist Lounge. ---------------------------------------------------- LOAD ORDER Should be able to load this mod anywhere after the esm files. TECHNICAL Standard Installation The Editor IDs of everything new added by this mod begin with A6RSS or RSS. ---------------------------------------------------- CREDITS Of c

📊 Mod Details

Game
Fallout3 Mods
Author
Curmudgeon
Version
1.01
Downloads
317
Endorsements
18
Category
Gameplay Effects and Changes
Created
7/6/2012
Updated
1/6/2013

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