Weapon Strength Requirements - Scripted - FNV(New Vegas) Style
⚪ Last updated 2024⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 4.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #86 of 138 Gameplay mods in this game by downloads
📋 About This Mod
Scripted Strength requirements for all weapons mostly based on the ammo that weapon uses when you equip it.
INTRODUCTION
I love New Vegas and always felt that Fallout 4 lacked many RPG elements that it sorely needed.
Polyman made a mod called Weapon Requirements that specifically adds all weapons in the game into formlists to decide the strength requirements, but it required all DLCs and had to have patches for new weapons added by other mods.
I have instead based the strength requirement on the ammo the weapon uses, the weight of the weapon, the type of weapon, whether it is automatic, whether it is bolt-action, whether it is melee or ballistic, explosive, is considered heavy etc.
I based the logic of the script on the New Vegas weapons' strength requirements.
REQUIREMENTS
Base game and F4SE, no DLCs required.
MCM optional
USAGE INFO
Just install. Everything is automatic, DLCs and specific compatible mods are automatically accounted for.
INTERACTION
When you equip a weapon, reload a weapon, exit the Level Up Menu, or enter/exit a power armor and you DON'T meet the calculated strength requirement, you will receive a message reflecting that and your aim/recoil/weapon draw etc will all be severely negatively affected.
If you meet the requirement you won't see such a message.
1. 01
NEW: Crouching will reduce the hold breath penalty and scope sway penalty by half.
NEW: Recoil compensating stocks will reduce the STR requirement of a weapon(1 by default, configurable).
NEW: MCM menu added for user controls.
NEW: Weapon Penalties are now shown in the Effects Tab of the Pipboy, only when affected by them and only for the type of weapon you're affected by.
1. 02 - Power Armor gating Heavy Weapons by forum request
NEW: Heavy Weapon gating, heavy weapons require Power Armor(OPTIONAL)
NEW: Heavy Weapon Soft Gating, being effective with heavy weapons requires Power Armor, but you can still use them out of it(OPTIONAL)
NEW: Heavy Weapon Soft Gated slow effect, an additional slow percentage with a heavy weapon equipped(OPTIONAL)
NEW: Heavy Weapon Soft Gated Damage, the amount of damage you take from recoil while shooting heavy weapons(OPTIONAL)
RECOMMENDATIONS
Any very popular mod that adds new ammos, as I have accounted for the top mods that do so.
[]12. 7mm Pistol (Sig Sauer P127)
[]Munitions - Ammo Expansion Project
[]CALIBER - COMPLEX
[]9mm Pistol (
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Fantafaust
- Version
- 1.05
- Downloads
- 1,222
- Endorsements
- 57
- Category
- Gameplay
- Created
- 5/23/2023
- Updated
- 4/3/2024
🔧 How to Install Fallout 4 Mods
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